• Erik Faye-Lund 's avatar
    shader: move indent-logic out of strbuf · 46f68df5
    Erik Faye-Lund authored
    There's no good reason to keep this code here; it's not like it saves us
    a lot of logic, and it's unused apart from inside the glsl main.
    
    This has the benefit of keeping struf a bit simpler; less mechanisms
    needs to know about each other. Since I plan on adding more
    functionality to strbuf, this will make things a lot easier.
    
    Sadly, we don't have an easy way of doing unit-tests for the
    vrend_shader internals. So for now I'm just dropping the tests here.
    It's not ideal, I know, but yeah... Sorry? :P
    Signed-off-by: Erik Faye-Lund 's avatarErik Faye-Lund <erik.faye-lund@collabora.com>
    Reviewed-By: Gert Wollny's avatarGert Wollny <gert.wollny@collabora.com>
    46f68df5
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