vrend: Don't free resource struct in _resource_allocate_texture
The structure is allocated outside this function and also deleted there
if texture creation failes or it is asserted that it doesn't fail
for intermediate blitting textures. Therefore, don't free the struct inside
this function when allocation fails.
Closes #154
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Loading
Please register or sign in to comment