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virgl
virglrenderer
Merge requests
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30
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1,006
Closed
319
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Updated date
WIP: performance testing with perfetto
!435
· created
Nov 04, 2020
by
Gert Wollny
master
Closed
7
updated
Jan 11, 2021
WIP shader: Emulate textureQueryLevels with GLES
!419
· created
Aug 06, 2020
by
Elie Tournier
master
waiting-for-changes
Closed
8
updated
Dec 30, 2020
vrend: match Mesa gbm header
!445
· created
Dec 02, 2020
by
Gurchetan Singh
0.9.0
master
Closed
5
updated
Dec 05, 2020
refactor virgl_hw.h
!422
· created
Aug 18, 2020
by
Chia-I Wu
master
Closed
1
updated
Aug 19, 2020
add virgl_renderer_resource_create_blob
!410
· created
Jun 30, 2020
by
Chia-I Wu
master
Closed
0
updated
Jul 08, 2020
Round
!405
· created
Jun 09, 2020
by
Lepton Wu
master
Closed
0
updated
Jun 09, 2020
A cleanup and uniform optimization for glAlphaFunc
!376
· created
Apr 14, 2020
by
John Bates
master
Closed
4
updated
Apr 15, 2020
Remove hardcoded "-fsanitize=address"
!353
· created
Feb 05, 2020
by
David Riley
master
Closed
5
updated
Feb 06, 2020
Revert level=stride hack when the normal path is used for a gbm allocated buffer
!345
· created
Jan 17, 2020
by
Woody Chow
master
Closed
2
updated
Jan 17, 2020
WIP: Release 0.8.1 more
!332
· created
Dec 17, 2019
by
Gert Wollny
master
ci
Closed
0
updated
Dec 23, 2019
WIP: ignore (just need to trigger the CI)
!331
· created
Dec 13, 2019
by
Gert Wollny
master
Closed
0
updated
Dec 18, 2019
Create config.h with defines found by meson for usage by include/pipe
!326
· created
Nov 28, 2019
by
maxice8
master
Closed
0
updated
Nov 28, 2019
Gallium: fix musl build by replacing __GLIBC__ with __linux__
!322
· created
Nov 24, 2019
by
maxice8
master
Closed
3
updated
Nov 28, 2019
meson: check for endian.h instead of assuming __GLIBC__ has it.
!324
· created
Nov 28, 2019
by
maxice8
master
Closed
0
updated
Nov 28, 2019
shader: re-interpret GRID_SIZE, BLOCK_ID, and THREAD_ID as float in MOV to TEMP
!307
· created
Sep 27, 2019
by
Lepton Wu
master
Closed
7
updated
Oct 07, 2019
shader: re-interpret GRID_SIZE, BLOCK_ID, and THREAD_ID as float in MOV to TEMP
!306
· created
Sep 27, 2019
by
Gert Wollny
master
bugfix
Closed
10
updated
Sep 30, 2019
WIP: vrend: restore GL_FRAMEBUFFER_SRGB after blit
!286
· created
Aug 31, 2019
by
Lepton Wu
master
Closed
2
updated
Sep 02, 2019
virglrenderer: also allow querying for width/height
!283
· created
Aug 28, 2019
by
Gurchetan Singh
Release 0.8.0
master
Closed
3
updated
Aug 28, 2019
virglrenderer: Also allocate 1x1 resource with gbm.
!281
· created
Aug 23, 2019
by
Lepton Wu
master
Closed
3
updated
Aug 23, 2019
vrend: Don't fail when shader compilation fails at shader creation time
!262
· created
Jul 24, 2019
by
Gert Wollny
Release 0.8.0
master
bugfix
needs-more-reviews
Closed
20
updated
Aug 15, 2019
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