Running blender 2.80-beta with the race ship example fails because of a host shader error
shader failed to compile 0:169(1): error: value of type vec2 cannot be assigned to variable of type float
GLSL: #version 140 ... temp0[4].x = intBitsToFloat(textureSize(fssamp0, int(uvec4(ivec4(0,0,0,0)).w))); ...