Shaders may inject "invariant" after smooth resulting in an error
vrend_compile_shader: context error reported 5 "Xorg" Illegal shader 0
shader failed to compile
0:3(1): error: interpolation qualifiers must come after "precise" or "invariant"
fs: 25909 GLSL:
1: #version 140
2: #extension GL_ARB_shader_bit_encoding : require
3: smooth invariant in vec4 vso_g9A0_f;
4: out vec4 fsout_c0;
5: out vec4 fsout_c1;
6: out vec4 fsout_c2;