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    vrend: Use view target instead of texture target. · efff41d2
    Lepton Wu authored and Gert Wollny's avatar Gert Wollny committed
    
    
    This looks like a typo, we should use view->target instead of
    view->texture->target since we are handling the view.
    This fixes these 12 tests:
    
    dEQP-EGL.functional.image.create.gles2_cubemap_positive_x_rgb_texture
    dEQP-EGL.functional.image.create.gles2_cubemap_positive_y_rgb_texture
    dEQP-EGL.functional.image.create.gles2_cubemap_positive_z_rgb_texture
    dEQP-EGL.functional.image.create.gles2_cubemap_negative_x_rgb_texture
    dEQP-EGL.functional.image.create.gles2_cubemap_negative_y_rgb_texture
    dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_texture
    dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_positive_x_rgb8_texture
    dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_positive_y_rgb8_texture
    dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_positive_z_rgb8_texture
    dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_negative_x_rgb8_texture
    dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_negative_y_rgb8_texture
    dEQP-EGL.functional.image.render_multiple_contexts.gles2_cubemap_negative_z_rgb8_texture
    
    Signed-off-by: default avatarLepton Wu <lepton@chromium.org>
    Reviewed-By: default avatarGert Wollny <gert.wollny@collabora.com>
    efff41d2