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Gurchetan Singh authored
virgl_renderer_transfer_write_iov doesn't work for YUV buffers, since it's based on glTexSubImage. We assume the YUV image is not disjoint, since that's currently what Mesa gbm supports. For RGBA buffers, this will also eliminate a copy in the cases where the gbm_bo_map(..) implementation doesn't use a shadow buffer [i915, mediatek, rockchip]. Reviewed-by: David Riley <davidriley@chromium.org> Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org>
aca41183