1. 10 Nov, 2020 2 commits
  2. 01 Jun, 2020 1 commit
  3. 28 Mar, 2020 1 commit
  4. 21 Nov, 2019 1 commit
  5. 25 Jul, 2019 1 commit
  6. 11 Apr, 2019 1 commit
  7. 06 Aug, 2016 1 commit
  8. 22 Apr, 2016 1 commit
  9. 14 Apr, 2016 1 commit
  10. 18 Feb, 2016 3 commits
  11. 09 Aug, 2014 1 commit
    • Emma Anholt's avatar
      vc4: Initial skeleton driver import. · 1850d0a1
      Emma Anholt authored
      This mostly just takes every draw call and turns it into a sequence of
      commands that clear the FBO and draw a single shaded triangle to it,
      regardless of the actual input vertices or shaders.  I copied the initial
      driver skeleton mostly from freedreno, and I've preserved Rob Clark's
      copyright for those.  I also based my initial hardcoded shaders and
      command lists on Scott Mansell (phire)'s "hackdriver" project, though the
      bit patterns of the shaders emitted end up being different.
      
      v2: Rebase on gallium megadrivers changes.
      v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change.
      v4: Rely on simpenrose actually being installed when building for
          simulation.
      v5: Add more header duplicate-include guards.
      v6: Apply Emil's review (protection against vc4 sim and ilo at the same
          time, and dropping the dricommon drm bits) and fix a copyright header
          (thanks, Roland)
      1850d0a1
  12. 15 Apr, 2013 1 commit
  13. 29 Feb, 2012 1 commit
  14. 30 Jan, 2012 1 commit
  15. 27 Jan, 2012 1 commit
  16. 20 Aug, 2011 3 commits
    • Chia-I Wu's avatar
      android: build android sw winsys · 15576344
      Chia-I Wu authored
      This builds the static library libmesa_winsys_sw_android from winsys/sw.
      15576344
    • Chia-I Wu's avatar
      android: build gallium auxiliaries · 688db6e8
      Chia-I Wu authored
      This builds the static library libmesa_gallium from gallium auxiliaries.
      688db6e8
    • Chia-I Wu's avatar
      android: build libGLES_mesa · c9b21d98
      Chia-I Wu authored
      This is the first step to integrate Mesa into Android(-x86) build
      system.  You can git clone mesa under the external/ directory of Android
      source tree and build Android with
      
       $ make BOARD_GPU_DRIVERS=swrast
      
      It will build libGLES_mesa that will be loaded by Android runtime.
      
      libGLES_mesa is still a stub in this commit.
      c9b21d98