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    • Wladimir J. van der Laan's avatar
      etnaviv: Implement ICACHE · 39056b0e
      Wladimir J. van der Laan authored
      
      
      This patch adds support for large shaders on GC3000. For example the "terrain"
      glmark benchmark with a large fragment shader will work after this.
      
      If the GPU supports ICACHE, shaders larger than the available state area will
      be uploaded to a bo of their own and instructed to be loaded from memory on
      demand. Small shaders will be uploaded in the usual way. This mimics the
      behavior of the blob.
      
      On GPUs that don't support ICACHE, this patch should make no difference.
      Signed-off-by: Wladimir J. van der Laan's avatarWladimir J. van der Laan <laanwj@gmail.com>
      Reviewed-by: Christian Gmeiner's avatarChristian Gmeiner <christian.gmeiner@gmail.com>
      39056b0e
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