Commit be8bc588 authored by Jordan Justen's avatar Jordan Justen
Browse files

glsl/cs: Add several GLSL compute shader variables



With MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader, this fixes piglit:
built-in-constants tests/spec/arb_compute_shader/minimum-maximums.txt
Signed-off-by: Jordan Justen's avatarJordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes's avatarChris Forbes <chrisf@ijw.co.nz>
parent 12029046
......@@ -672,6 +672,12 @@ builtin_variable_generator::generate_constants()
}
if (state->is_version(430, 0) || state->ARB_compute_shader_enable) {
add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS);
add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS);
add_const("gl_MaxComputeTextureImageUnits", MAX_COMPUTE_TEXTURE_IMAGE_UNITS);
add_const("gl_MaxComputeUniformComponents", MAX_COMPUTE_UNIFORM_COMPONENTS);
add_const_ivec3("gl_MaxComputeWorkGroupCount",
state->Const.MaxComputeWorkGroupCount[0],
state->Const.MaxComputeWorkGroupCount[1],
......
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