freedreno/a6xx: support layered framebuffers in blitter_clear
Clear is done with one instanced draw call, where the layer to clear is controlled by gl_Layer. Same as how util_blitter_clear does this. Fixes test: gl-3.2-layered-rendering-clear-color-all-types 2d_multisample_array single_level Signed-off-by:Danylo Piliaiev <dpiliaiev@igalia.com> Part-of: <mesa/mesa!7919>
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