-
Michael Tretter authored
The tokens are allocated using tgsi_dup_tokens when the shader state is created, so we need to free them explicitly when deleting the shader state. Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Michael Tretter <m.tretter@pengutronix.de> Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <mesa/mesa!7367>
98db7c48