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Jonathan Marek authored
Vivante GPUs have lossless buffer compression using the tile-status bits, which can reduce memory access and thus improve performance. This patch only enables compression for "V4" compression GPUs, but the implementation is tested on GC2000(V1) and GC3000(V2). V1/V2 compresssion looks absolutely useless, so it is not enabled. I couldn't test if this patch breaks MSAA, because it looks like MSAA is already broken. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
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