Skip to content
OpenGL CTS 4.6.0.3

Fixes:
 * move robust_buffer_access_behavior tests to NoContext group
 * Fix some egl robustness tests
 * Update KC CTS
 * Fix broken layout binding tests
 * Fix more expected errors for some DSA functions
 * glspirv: don't cause aborted test runs.
 * Fix pipeline statistics test
 * use correct delete function for arrays
 * Fix epsilon calculation for RGB10_A2 pixel format
 * Fixes pixelformat utils for RGB10_A2
 * Add specific RGB10A2 data for BlendHSLHue and BlendHSLSaturation
 * Explicitly use -A Win32 platform in CMake Visual Studio 2019 builds
 * Add support for building with Visual Studio 2019
 * Handle gcc 7 warnings
 * Fix GCC 7 implicit fallthrough warnings
 * Add glu::BufferOffsetAsPointer utility
 * Fix expected errors for some DSA functions
 * Use maximum conformant sample count configuration
 * Fix build when .git is a gitlink file
 * gl4cComputeShaderTests: correct conversion
 * x11_egl: use correct cmake variable name for GLES1 include path
 * GL_ARB_enhanced_layouts: use separable programs
 * GL_ARB_enhanced_layouts: no structs as VS inputs
 * GL_ARB_enhanced_layouts: remove dead code
 * GL_ARB_enhanced_layouts: fix interstage interfaces
 * GL_ARB_enhanced_layouts: use centroid and sample
 * GL_ARB_enhanced_layouts: mind double types
 * GL_ARB_enhanced_layouts: use component 0 for mat
 * GL_ARB_enhanced_layouts: mind aliasing bit width
 * Fix context creation in robust_buffer_access_behavior test
 * GL_ARB_enhanced_layouts: fix arrays in {G,TC,TE}S
 * GL_ARB_enhanced_layouts: no static use of inputs
 * GL_ARB_enhanced_layouts: add missing out varyings
 * GL_ARB_enhanced_layouts: correct usage of "flat"
 * GL_ARB_enhanced_layouts: no def in untested stage
 * Create context with CONTEXT_ROBUST for robust buffer access tests
 * Fix deleting texture in DSA test
 * Fix GL errors expected for glClearNamedBufferData and glClearNamedBufferSubData
 * Terminate EGL display after use