Commit aa8d6e05 authored by Marek Olšák's avatar Marek Olšák

radeonsi: fix AMD_DEBUG=nofmask

Tested-by: Dieter Nützel's avatarDieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Bas Nieuwenhuizen's avatarBas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
parent f46efacd
......@@ -37,7 +37,11 @@ enum {
static void si_alloc_separate_cmask(struct si_screen *sscreen,
struct si_texture *tex)
{
if (tex->cmask_buffer || !tex->surface.cmask_size)
/* CMASK for MSAA is allocated in advance or always disabled
* by "nofmask" option.
*/
if (tex->cmask_buffer || !tex->surface.cmask_size ||
tex->buffer.b.b.nr_samples >= 2)
return;
tex->cmask_buffer =
......
......@@ -1534,8 +1534,9 @@ static void build_tex_intrinsic(const struct lp_build_tgsi_action *action,
}
}
if (target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
if ((target == TGSI_TEXTURE_2D_MSAA ||
target == TGSI_TEXTURE_2D_ARRAY_MSAA) &&
!(ctx->screen->debug_flags & DBG(NO_FMASK))) {
ac_apply_fmask_to_sample(&ctx->ac, fmask_ptr, args.coords,
target == TGSI_TEXTURE_2D_ARRAY_MSAA);
}
......@@ -1734,7 +1735,8 @@ static void si_llvm_emit_fbfetch(const struct lp_build_tgsi_action *action,
if (ctx->shader->key.mono.u.ps.fbfetch_msaa)
args.coords[chan++] = si_get_sample_id(ctx);
if (ctx->shader->key.mono.u.ps.fbfetch_msaa) {
if (ctx->shader->key.mono.u.ps.fbfetch_msaa &&
!(ctx->screen->debug_flags & DBG(NO_FMASK))) {
fmask = ac_build_load_to_sgpr(&ctx->ac, ptr,
LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0_FMASK / 2, 0));
......
......@@ -2466,7 +2466,7 @@ static void si_initialize_color_surface(struct si_context *sctx,
color_attrib |= S_028C74_NUM_SAMPLES(log_samples) |
S_028C74_NUM_FRAGMENTS(log_fragments);
if (tex->surface.fmask_size) {
if (tex->fmask_offset) {
color_info |= S_028C70_COMPRESSION(1);
unsigned fmask_bankh = util_logbase2(tex->surface.u.legacy.fmask.bankh);
......@@ -2717,7 +2717,7 @@ void si_update_fb_dirtiness_after_rendering(struct si_context *sctx)
struct pipe_surface *surf = sctx->framebuffer.state.cbufs[i];
struct si_texture *tex = (struct si_texture*)surf->texture;
if (tex->surface.fmask_size)
if (tex->fmask_offset)
tex->dirty_level_mask |= 1 << surf->u.tex.level;
if (tex->dcc_gather_statistics)
tex->separate_dcc_dirty = true;
......@@ -2902,7 +2902,7 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
if (surf->color_is_int10)
sctx->framebuffer.color_is_int10 |= 1 << i;
if (tex->surface.fmask_size)
if (tex->fmask_offset)
sctx->framebuffer.compressed_cb_mask |= 1 << i;
else
sctx->framebuffer.uncompressed_cb_mask |= 1 << i;
......@@ -3088,7 +3088,7 @@ static void si_emit_framebuffer_state(struct si_context *sctx)
if (cb->base.u.tex.level > 0)
cb_color_info &= C_028C70_FAST_CLEAR;
if (tex->surface.fmask_size) {
if (tex->fmask_offset) {
cb_color_fmask = (tex->buffer.gpu_address + tex->fmask_offset) >> 8;
cb_color_fmask |= tex->surface.fmask_tile_swizzle;
}
......@@ -3119,7 +3119,7 @@ static void si_emit_framebuffer_state(struct si_context *sctx)
/* Set mutable surface parameters. */
cb_color_base += tex->surface.u.gfx9.surf_offset >> 8;
cb_color_base |= tex->surface.tile_swizzle;
if (!tex->surface.fmask_size)
if (!tex->fmask_offset)
cb_color_fmask = cb_color_base;
if (cb->base.u.tex.level > 0)
cb_color_cmask = cb_color_base;
......@@ -3159,7 +3159,7 @@ static void si_emit_framebuffer_state(struct si_context *sctx)
if (level_info->mode == RADEON_SURF_MODE_2D)
cb_color_base |= tex->surface.tile_swizzle;
if (!tex->surface.fmask_size)
if (!tex->fmask_offset)
cb_color_fmask = cb_color_base;
if (cb->base.u.tex.level > 0)
cb_color_cmask = cb_color_base;
......@@ -3175,7 +3175,7 @@ static void si_emit_framebuffer_state(struct si_context *sctx)
cb_color_pitch = S_028C64_TILE_MAX(pitch_tile_max);
cb_color_slice = S_028C68_TILE_MAX(slice_tile_max);
if (tex->surface.fmask_size) {
if (tex->fmask_offset) {
if (sctx->chip_class >= GFX7)
cb_color_pitch |= S_028C64_FMASK_TILE_MAX(tex->surface.u.legacy.fmask.pitch_in_pixels / 8 - 1);
cb_color_attrib |= S_028C74_FMASK_TILE_MODE_INDEX(tex->surface.u.legacy.fmask.tiling_index);
......@@ -3905,7 +3905,7 @@ si_make_texture_descriptor(struct si_screen *screen,
}
/* Initialize the sampler view for FMASK. */
if (tex->surface.fmask_size) {
if (tex->fmask_offset) {
uint32_t data_format, num_format;
va = tex->buffer.gpu_address + tex->fmask_offset;
......
......@@ -1076,7 +1076,7 @@ void si_print_texture_info(struct si_screen *sscreen,
tex->surface.u.gfx9.surf.epitch,
tex->surface.u.gfx9.surf_pitch);
if (tex->surface.fmask_size) {
if (tex->fmask_offset) {
u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
"alignment=%u, swmode=%u, epitch=%u\n",
tex->fmask_offset,
......@@ -1131,7 +1131,7 @@ void si_print_texture_info(struct si_screen *sscreen,
tex->surface.u.legacy.tile_split, tex->surface.u.legacy.pipe_config,
(tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
if (tex->surface.fmask_size)
if (tex->fmask_offset)
u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
"bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
tex->fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
......
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