glsl/nir: Fix copying 64-bit values in uniform storage

The iterator `i` already walks the right amount now that is
incremented by `dmul`, so no need to `* 2`.  Fixes invalid memory
access in upcoming ARB_gl_spirv tests.

Failure bisected by Arcady Goldmints-Orlov.

Fixes: b019fe8a "glsl/nir: Fix handling of 64-bit values in uniform storage"
Reviewed-by: Jason Ekstrand's avatarJason Ekstrand <jason@jlekstrand.net>
parent 390ff8ac
......@@ -145,7 +145,7 @@ copy_constant_to_storage(union gl_constant_value *storage,
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
/* XXX need to check on big-endian */
memcpy(&storage[i * 2].u, &val->values[row].f64, sizeof(double));
memcpy(&storage[i].u, &val->values[row].f64, sizeof(double));
break;
case GLSL_TYPE_BOOL:
storage[i].b = val->values[row].u32 ? boolean_true : 0;
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment