Commit 53a7649e authored by Connor Abbott's avatar Connor Abbott

ac/nir: Set speculatable for buffer loads where allowed

This brings the nir path in line with the TGSI path.

Totals from affected shaders:
SGPRS: 2984 -> 2984 (0.00 %)
VGPRS: 2792 -> 2652 (-5.01 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 247380 -> 248072 (0.28 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 121 -> 132 (9.09 %)
Wait states: 0 -> 0 (0.00 %)

Most of the change came from DiRT: Showdown, and came from sinking SSBO
loads.
Reviewed-by: Timothy Arceri's avatarTimothy Arceri <tarceri@itsqueeze.com>
parent 77be5b2f
......@@ -1779,11 +1779,12 @@ static LLVMValueRef visit_load_buffer(struct ac_nir_context *ctx,
cache_policy & ac_glc);
} else {
int num_channels = util_next_power_of_two(load_bytes) / 4;
bool can_speculate = access & ACCESS_CAN_REORDER;
ret = ac_build_buffer_load(&ctx->ac, rsrc, num_channels,
vindex, offset, immoffset, 0,
cache_policy & ac_glc, 0,
false, false);
can_speculate, false);
}
LLVMTypeRef byte_vec = LLVMVectorType(ctx->ac.i8, ac_get_type_size(LLVMTypeOf(ret)));
......@@ -2489,11 +2490,11 @@ static LLVMValueRef visit_image_load(struct ac_nir_context *ctx,
vindex = LLVMBuildExtractElement(ctx->ac.builder, get_src(ctx, instr->src[1]),
ctx->ac.i32_0, "");
/* TODO: set "can_speculate" when OpenGL needs it. */
bool can_speculate = access & ACCESS_CAN_REORDER;
res = ac_build_buffer_load_format(&ctx->ac, rsrc, vindex,
ctx->ac.i32_0, num_channels,
!!(args.cache_policy & ac_glc),
false);
can_speculate);
res = ac_build_expand_to_vec4(&ctx->ac, res, num_channels);
res = ac_trim_vector(&ctx->ac, res, instr->dest.ssa.num_components);
......
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