Commit 0ad17f56 authored by Alyssa Rosenzweig's avatar Alyssa Rosenzweig 💜

panfrost: Use the sampler_view target (not the textures)

u_blitter gets "special treatment" and uses this mechanism to cast
cube maps to 2D textures in order to texelFetch them.
Signed-off-by: Alyssa Rosenzweig's avatarAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
parent faf8ad48
......@@ -2205,7 +2205,7 @@ panfrost_create_sampler_view(
unsigned array_size = texture->array_size;
if (texture->target == PIPE_TEXTURE_CUBE) {
if (template->target == PIPE_TEXTURE_CUBE) {
/* TODO: Cubemap arrays */
assert(array_size == 6);
array_size /= 6;
......@@ -2223,7 +2223,7 @@ panfrost_create_sampler_view(
.format = format,
.srgb = desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB,
.type = panfrost_translate_texture_type(texture->target),
.type = panfrost_translate_texture_type(template->target),
.usage2 = usage2_layout
},
......
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