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  • Caio Oliveira's avatar
    i965: Move resources lowering after NIR linking · 7fc90711
    Caio Oliveira authored
    Those either depend on information filled by the NIR linking steps OR
    are restricted by those:
    
    - gl_nir_lower_samplers: depends on UniformStorage being set by the
      linker.
    
    - brw_nir_lower_image_load_store: After 6981069f
    
     "i965: Ignore
      uniform storage for samplers or images, use binding info" we want
      this pass to happen after gl_nir_lower_samplers.
    
    - gl_nir_lower_buffers: depends on UniformBlocks and
      SharedStorageBlocks being set by the linker.
    
    For the regular GLSL code path, those datastructures are filled
    earlier.  For NIR linking code path we need to generate the nir_shader
    first then process it -- and currently the processing works with all
    shaders together.  So move the passes out of brw_create_nir into its
    own function, called by the brwProgramStringNotify and
    brw_link_shader().
    
    This patch prepares ground for ARB_gl_spirv, that will make use of NIR
    linker.
    
    Reviewed-by: default avatarTimothy Arceri <tarceri@itsqueeze.com>
    Reviewed-by: Kenneth Graunke's avatarKenneth Graunke <kenneth@whitecape.org>
    7fc90711