Authored by Icecream95

LZDoom crash fix

Without this, LZDoom crashes on E1M7 after exhausting all the shader variants.

This patch kills a random variant, which I estimate is about three times more expensive in the kill path than killing the least recently used variant would be.

shader-variant-kill.patch 1.66 KB
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment