Vulkan CTS 1.1.3.0 New tests: * Tests for VK_KHR_depth_stencil_resolve * Tests for VK_EXT_conditional_rendering * Tests for VK_EXT_vertex_attribute_divisor * Tests for different data types for workgroup memory * Tests to intentionally mismatch opImageType * Tests using VkRunner, precompiling the scripts * Add subpass external dependency to pushDescriptor tests * Add tests for varying naming * Added tests for OpCompositeInsert * Enable remaining OpFUnord tests * Add test veryifying if proper 'count' is written in wsi getters * Add barrier at start of each CB to order wrt previous CBs * Enable previously excluded acos test * Add tests for derivatives in dynamic but quad-uniform control flow * Add tests for booleans produced from different bit-sizes * Add tests for late fragment test dependencies * Extend push desriptors test to 128 compute dispatches * Extend transcoding tests to 1D/3D images * Test 2D texture swizzles with VkComponentMappings * Test depth/stencil resolve attachments * Added tests for out-of-order attribute locations * test layered resolves with a single region convering all layers. * Test storing protected data in workgroup memory * Added tests for non-linear attribute locations * Add corner case values for float32 to int16 conversion tests. * Add tests for subpass dependencies * Test clip/cull distance reading in fragment shader * New tests for descriptor dynamic offset * Add dependency checking to dEQP-VK.api.info.*.extensions * Added several abuses of OpName and OpMemberName * dEQP-VK: Add tests for blitting to/from linear images * Test OpPtrAccessChain with base alignment of < 16 * Test render pass attachments not referenced by subpasses * Test cube image blits with VK_IMAGE_CREATE_CUBE_COMPATIBLE flag. * Simultaneous depth+stencil components blit test * Ensure there's no KHX extensions * Added test set for unnormalized coord samplers * Add secondary command buffers to pipeline barrier tests * Create Compute test for OpCompositeExtract * New test for copying 16bit input to two outputs. * Test push descriptors Fixes: * Fixes multiview query tests * Fix dependency on unspecified rounding mode * Correct support conditions for float16s * Clear Core Validation Errors for Protected Memory * Fix dup tests to not free in-use semaphores/fences * Fix 0b prefix in conditional rendering tests * Fix image aspects in multiview tests * Fix memory requirements for draw_clear tests * Fix further aspect masks in renderpass2 tests * Simplify YCbCr result verification * Fix initial YCbCr image layout * Fix validation of occlusion query tests * Fix more memory flush/invalidation cases * Validation fixes for device_init tests * Be more careful about Block decorations on structs * Remove duplicate tests under dEQP-VK.renderpass* * Fix API usage errors in fragment operation tests * Fixed incorrect load/store ops for depth in multiview test * Reduce devices created in device_group tests * Remove duplicate identical make*MemoryBarrier * Allow SRGB conversion for store tests to generate reference image. * Fix subgroup shuffle tests to do testing * Remove duplication from subgroup shuffle tests * Set the correct "unused" attachment initialLayout * Validation: Use correct aspects in renderpass2 * Fix leak in shaderCacheLoad() * Correct image mutable tests on null driver * Remove duplicate float16Int8Features * Remove StorageUniform16 from SPIR-V conversion tests * Fix anonymous namespace in UBO matrix padding test * Properly align and pad vec16x2 values in UBO array * Require VK_KHR_shader_float16_int8 in float16 opconstant tests * Fixes for Protected Memory * Further validation fixes for renderpass tests * Fix invalid color values in image.mutable tests * Use the correct type for image creation flags * Fixes AHB image tests feature check * Added framework function for image to buffer copy * Correct invalidate->flush after writing to host-mapped memory * Specify PointSize when drawing point lists * Utilize copyBufferToImage framework function where possible * Fixed unused attachment tests to properly use renderpass2 * SubgroupBallot: Don't test 0 <= id * Rationalise the 'check*' functions in subgroups * Remove one copy of the clustered test sources * Further validation fixes for renderpass tests * Use GENERAL image layout for images used as STORAGE image * Properly align and pad vec16x2 values in UBO array * Fix for unnormalized coordinate test using mipmaps * Fix API usage errors in dEQP-VK.geometry.basic.* * Fix swapchain creation in dEQP-VK.wsi.*.swapchain.* * Require VK_KHR_shader_float16_int8 in float16 opconstant tests * Import dedicated allocs w/ importDedicatedMemory * Properly analyze edge0>=edge1 cases in smoothstep * Remove NaN from OpFOrd* and OpFUnord* tests * Validation fixes for device group tests * Fix validation in dynamic offset tests * Mark storage buffer as readonly * Fix validation in renderpass tests * Fix precision mismatches in GLSL tests * Place OpVariable at the beginning of the block * Fix barrier range in UpdateBuffer tests * Fix validation in memory tests * Fix memory flush alignments in binding model tests * Fix validation in command buffer tests * Fix validation in memory binding tests * Fix queue validation in synchronization tests * Fix non-valid barriers in dEQP-VK.tessellation.* * Check sparse support in memory requirements tests * Don't pass tess and geom flags when not needed * Fix testing of various device limits * Fix api.smoke.* tests for validation * Fix unused function warnings in the CTS code * Add missing invalidates in renderpass tests * Fix synchronisation in ycbcr tests * Use a valid final layout in renderpass tests * Fix valid usage for SampleLocations extension * Fix some pipeline and memory barriers * Fix DeviceFeatures infinite loop in pNext chain * Fix array stride in uniform buffer for VK_KHR_16bit_storage * Drop superfluous Clip/CullDistance capabilities * Remove invalid execution mode in smoke test * Fix array stride in uniform buffer for VK_KHR_16bit_storage * Fix asserts in image.mutable tests * Remove over-zealous sanity check for memory types * dEQP-VK: Stop requiring the destination format to support linear sampling for blit tests * Fix copy/paste errors in opundef assembly tests * Fixes geometry shader invocation dependency * Fix malformed assets, use DE_FATAL * Add Flat decorations to integer fragment shader inputs * Fix result checking in multisample resolve tests * Fix asserts and check for base image format support in image.mutable tests * Fix NaN handling in funord tests * Fix validation failure in float_controls * Fixes ycbcr image properties requirement * Fix image type in Uniform texel buffer tests * Protected Memory Fixes - Barrier Layouts & Flags * Update VK_KHR_vulkan_memory_model to spec version 3 * Fixes depth load_op in multiview tests * Truncate random coordinates in late fragment tests * Touch watchdog more often for precision tests. * Added PointSize in shader used for drawing points * Add AHB to Android allowed extensions list * Fix logging of 8-bit integer values * Fix incorrect use of copyImageToBuffer in TextureRenderer::renderQuad() * Allow coarse derivatives to be calced by fine func * Added missing writes to gl_Position in vertex shaders * Depth attachment not stored in late_fragment_tests Improvements: * Compile shaders for 1.0-compatible tests as SPIRV 1.0, not max supported * Handle gcc 7 warnings * Build prebuilts for HLSL shaders * Remove one method of specifying features in vktSpvAsm * Cause vkrunner tests to fail if scripts not found * Allow a tolerance for results of sqrt * Add framework function createInstanceWithExtensions * Add support for RenderDoc in Vulkan tests * Added script for vulkan.h.in generation * Use precompiled headers on MSVC * Remove test lib dependencies on deqp-vk-package. * Add a flushAlloc helper to fix valid usage * Add SPIR-V optimization options to vk-build-programs * Improve wsi.incremental_present.* for low memory