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OpenGL ES CTS 3.2.8.0

New Tests:
 * Remove GLES-only tests from the GL 4.5 package
 * Add a new GLES2TextureSharingTest
 * Support GL 4.5 in the sRGB skip decode tests
 * Test framebuffer completeness when layered rendering
 * Add yuv420 format to EGL AHB tests
 * EXT_multisampled_render_to_texture test using ReadPixels
 * Add GL_RGB9_E5 as renderable ext format in fbo tests
 * Add tests for mixing matrix packing in nested structs
 * Support GL 4.5 in the Integer state query tests
 * Support GL 4.5 in the Texture Specification Tests
 * Tests for OpenGL ES 3.1 and 3.2 compressed formats
 * Raise glsl version to 410 core for shaders with GL_ARB_shader_atomic_counters
 * Support GL 4.5 in the textureGather tests
 * Support GL 4.5 in the Boolean State Query tests
 * Support GL 4.5 in the copy image tests
 * Allow GL_RGB9_E5 as a valid fbo format
 * Support GL 4.5 in the Texture Filtering Tests
 * Support GL 4.5 in the Query vertex attribute binding state tests
 * Support GL 4.5 in the Program State Query tests
 * Support GL 4.5 in the Arrays of Arrays Tests
 * Support GL 4.5 in the blend_equation_advanced tests
 * Support GL 4.5 in the GL_EXT_shader_framebuffer_fetch tests
 * Support GL 4.5 in the default vertex array object test
 * Support GL 4.5 in the Opaque Type Indexing Tests
 * Support GL 4.5 in the Built-in Constant Tests
 * Support GL 4.5 in the Synchronization tests
 * Add timer query handle reuse test for opengl es
 * Support GL 4.5 in the Linkage Tests
 * Support GL 4.5 in the Common function tests
 * Support GL 4.5 in the uniform location tests
 * Add tests for multidimensional atomic counter array
 * Support GL 4.5 in the Stencil texturing tests
 * Support FP16 CPU Rendering
 * Allow EGL tests to use ES3 with EGL_KHR_create_context
 * Support GL 4.5 in the multisample texture tests
 * Support GL 4.5 in the tessellation and geometry shader interaction tests
 * Added tests for OES_EGL_image_external
 * Support GL 4.5 in the indexed draw buffers tests
 * Extend CopyImage tests to test astc_sliced_3d
 * Support GL 4.5 in the geometry shading tests
 * Support GL 4.5 in the Cube map array texture tests
 * Suppotr GL 4.5 in the sRGB write control tests
 * Support GL 4.5 in the base vertex extension drawing tests
 * Support GL 4.5 in the gl_HelperInvocation tests
 * Mirror existing ANGLE waiver for Samsung devices
 * Support GL 4.5 in the multisample interpolation states tests
 * Support GL 4.5 in various multisample tests
 * Support GL 4.5 in the Texture size tests
 * Support GL 4.5 in the EXT_texture_border_clamp tests
 * Add GL_EXT_texture_sRGB_RG8 support
 * Support GL 4.5 in the GetTexLevelParameter tests
 * Support GL 4.5 in the Layout binding tests
 * Support GL 4.5 in the Program interface query tests
 * Support GL 4.5 in the Separate shader tests
 * Support GL 4.5 in the Shader state query tests
 * Support GL 4.5 in the Texture buffer syncronization tests
 * Tests for GLES3 framebuffer completeness
 * Add tests for all ES 3.0 internal formats
 * EXT_multisampled_render_to_texture test
 * Add TexSubImage2D format compatibility tests
 * Add some simple shader tests for compatibility context
 * Support GL 4.5 in the Shader Image Load & Store Tests
 * Added layered AHB EGL tests
 * Support GL 4.5 in the atomic operation with image tests
 * Add test for PBO bounds
 * Add GL_ARB_separate_shader_objects requirement
 * Support  GL 4.5 in the draw_indirect tests
 * Support GL 4.5 in the Internal format queries tests
 * Support GL 4.5 in the tessellation tests
 * Add AOSP tests to the GL4.5 mustpass

Fixes:
 * Fix uninitialized local variables in generated shader.
 * x11_egl: only append library path if it's not empty
 * Fix sRGB cases in framebuffer_fetch tests for OpenGL 4.5
 * Add missing extension requirement
 * Improve and fix quad randomization in vertex array test
 * Fix array iteration range
 * Fix missing barrier in compute test
 * Fix glcPackedPixelsTests to properly account for skip images
 * Check for integer texture support in negative teximage tests
 * Fix loop over cube map faces in GL4
 * Fix GLES3 Clang UBSan errors
 * Fix precision issue in ShaderMatrixTest
 * Fix EGL AHB util build issue
 * Fix negative shift in bitfieldExtract tests
 * Fix cull_distance.coverage on pre-GL4 drivers
 * Fix fma precision tests for Open GL 4.5
 * Static code analysis fix for bounding box test
 * Remove invalid reserved keywords tests
 * Fix out-of-bounds stack read
 * Fix memory barriers between store and load operations
 * Remove renderingComplete test
 * Fix more spurious failures in KHR-GL*.transform_feedback.api_errors_test
 * Remove direct state access usage from RenderbufferCase
 * Make texel conversion ignore unused channels
 * Fix vector access in EGL partial update tests
 * Pad out glClearBufferuiv value
 * Fix error logs in ssbo/image load store tests
 * Enable the dEQP-GL45 package on Android
 * Fix precision issue in NearestEdgeTests shaders
 * Remove few EGL robustness tests
 * Change GLSL->SPIR-V mapping of notEqual to OpFUnordNotEqual not OpFOrdNotEqual
 * Check support for EGL 1.5 or higher when using GLES3
 * Fix signed integer overflow
 * Increase tolearance for dithering tests
 * Fix signed integer overflow in shader precision tests
 * Fix division by zero errors
 * Fix shader operator tests' precision expectation
 * Fix for the common function tests with GL 4.5
 * Fix to GL 4.5 geometry shading provoking vertex tests
 * Fix to GL 4.5 geometry shading point size tests
 * Fix undefined behavior in FloatToHalf
 * Avoid shifting by more than bit width
 * Fix for the bounding box tests with GL 4.5
 * Fix tessellation cases using precise qualifier for OpenGL 4.5
 * Remove shaders.arrays from the Khronos mustpass
 * Fix source data size in SSBO array length tests
 * Fix Windows build
 * Fix signed integer overflow in vertex array tests
 * Avoid division by zero in calculateThreshold
 * Fix MSVC C++17 build
 * Fix bug in compressed PixelStorageModes tests
 * Fix for the various multisample tests with GL 4.5
 * Retry lesser FBO sample counts if UNSUPPORTED
 * Disable-SeamlessCubeMap-In-Reference-ES2Context
 * Throttling CTS producing frame speed
 * Fix signed integer overflow in shader operator tests
 * Avoid OOB params access in call log wrapper
 * Fix the default GL_IMAGE_BINDING_FORMAT for desktop OpenGL
 * Static code analysis fixes for GL cts
 * Relax get_frame_timestamps
 * Fix to multisample texture test shaders with GL 4.5
 * Fix spurious failures on KHR-GL30.transform_feedback.api_errors_test
 * Accept NaN as valid in atan2 precision tests
 * Lower vector constructor test shader version
 * Add memoryBarrier before buffer map verify
 * Print ints for pixel values instead of chars in error message
 * Fix build issues with older NDKs
 * Avoid division by zero in cube map coordinates
 * Add a glMemoryBarrier between buffer write and read
 * Fix GL_MAX_FRAGMENT_INTERPOLATION_OFFSET limit check
 * GCC 11 build fixes for opengl-es-cts
 * Use GL_FRAMEBUFFER instead of GL_[DRAW|READ]_FRAMEBUFFER with GLES2
 * Fix missing barrier in texture buffer test

Improvements:
 * Make tcu::Exception noexcept copy-constructible
 * Raise glsl version to 420 for compute shaders
 * Move two GL groups to single config
 * Update Vulkan/GL Readme
 * Fix GL compatbility mustpass file names
 * framework: unify TestPackage behaviour between ES 3.1 and 3.2
 * Allow the use of the standard types
 * Update OpenGL mustpass
 * Remove unreachable breaks
 * reset minSampleShading only with OpenGL Core 4.0+
 * Add an option to terminate after first failure, update READMEs
 * Remove shaders.switch from the Khronos mustpasses
 * Remove in-repo verify_submission scripts
 * QPA image viewer updates
 * Replace libUI with native Android AHB API
 * Fix surfaceless platform for Android
 * Fix Windows MSVC build regression from GitHub!261
 * Adjust texture data and threshold
 * Fix error in build_apk.py
 * Remove unused test cases from gen-keywords script
 * Add waived tests support for cts tools
 * Revise the render_list string of angle vulkan waiver
 * Ensure only Unix paths are added to deqp.apk
 * Allow wildcards in waiver vendor strings
 * Create chunked mustpass
 * Extract findLSB() and findMSB() to a separate helper file.
 * Implement getProcAddress for surfaceless platform
 * Update Android API and permissions for OpenGL
 * Fix Clang -Wcomma warnings
 * Add Android test lists for OpenGL ES
 * Always include sys/system_properties.h for Android
 * Add CMake detection logic for libdrm include files
 * Work around bogus GCC 9 warnings
 * Remove extra semicolons
 * Fix exit code for cts-runner
 * Remove empty subtest