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OpenGL ES CTS 3.2.7.0

New tests:
 * Tests for GLES3 number parsing
 * Add tests for GLES3 vector construction from other types
 * Added test for reusing query handle
 * Add tests for usage of pixel storage modes

Fixes:
 * pipeline statistics test: Fix compute shader setup in !GL4.3 case.
 * First steps towards running ES3.1 functional tests on GL4.5 drivers
 * Fix image cube array tests support checks
 * Use shader to calculate sample point
 * Reset texture data to 0 after each 16 iterations to avoid overflow
 * ANGLE waiver for GLES XFB array element capture
 * Modify/add GLES XFB tests without element capture
 * Lower precision required for texture-lookups
 * Add formats support in nearest_edge tests
 * gles2: Add temporary constant-data shader indexing tests.
 * Fix pixel pack/unpack in nearest edge tests
 * fix 1d depth component 16 sizing in layout locations tests.
 * Fix more expected errors for some DSA functions
 * glspirv: don't cause aborted test runs.
 * Fix pipeline statistics test
 * use correct delete function for arrays
 * Fix PixelStorageModesTests
 * Fix broken layout binding tests
 * Force Popen to text mode
 * Fix epsilon calculation for RGB10_A2 pixel format
 * Disable dithering in nearest edge test cases
 * Return a valid format when GL_RGB8 is not treated as GL_RGBA8
 * Switch the branch to the master mustpass
 * Unicode and Python3 fixes for verification scripts
 * Check for astc_sliced_3d extension in negative API tests