OpenGL ES CTS 3.2.7.0 New tests: * Tests for GLES3 number parsing * Add tests for GLES3 vector construction from other types * Added test for reusing query handle * Add tests for usage of pixel storage modes Fixes: * pipeline statistics test: Fix compute shader setup in !GL4.3 case. * First steps towards running ES3.1 functional tests on GL4.5 drivers * Fix image cube array tests support checks * Use shader to calculate sample point * Reset texture data to 0 after each 16 iterations to avoid overflow * ANGLE waiver for GLES XFB array element capture * Modify/add GLES XFB tests without element capture * Lower precision required for texture-lookups * Add formats support in nearest_edge tests * gles2: Add temporary constant-data shader indexing tests. * Fix pixel pack/unpack in nearest edge tests * fix 1d depth component 16 sizing in layout locations tests. * Fix more expected errors for some DSA functions * glspirv: don't cause aborted test runs. * Fix pipeline statistics test * use correct delete function for arrays * Fix PixelStorageModesTests * Fix broken layout binding tests * Force Popen to text mode * Fix epsilon calculation for RGB10_A2 pixel format * Disable dithering in nearest edge test cases * Return a valid format when GL_RGB8 is not treated as GL_RGBA8 * Switch the branch to the master mustpass * Unicode and Python3 fixes for verification scripts * Check for astc_sliced_3d extension in negative API tests