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OpenGL ES CTS 3.2.5.1

Fixes:
 * Use sRGB encoded reference values for 8-bit Display P3 tests
 * Add screenLayout to AndroidManifest configChanges
 * Report NotSupported for GLES1 tests on non-ES1 run
 * Allow reading GL_BYTE surfaces to GL_RGBA output.
 * Fix the memory stomp running *core.internalformat.texture2d.depth_stencil*
 * Add specific RGB10A2 data for BlendHSLHue and BlendHSLSaturation
 * Fix: rendering complete times not monotonic
 * Check the bits of channel when calling glCopyTexImage2D
 * Modify the negative test related to glShaderBinary
 * Wrong statues effects KHR-GLES32.core.internalformat.* tests
 * Throw NotSupported if MAX_FRAGMENT_IMAGE_UNIFORMS = 0
 * Allow glFramebufferTexture2D with level!=0 in ES2 tests with ES3
 * Update transform feedback tests
 * Call eglSwapBuffers() to ensure wayland surface is attached
 * Fix dEQP-GLES3.functional.fbo.multiview.*
 * Loosen threshold in Texture3D tests
 * Some glCopyTexSubImage3D related tests conflict with GLES3.2 spec
 * Fix swap_buffers_with_damage.resize* hang on X11
 * Correct getProcAddress() handling in robustness tests
 * Remove shaders.negative.unused_uniform_precision_matching
 * Shaders Derivate Tests: fix threshold
 * Exclude tests causing OOM
 * Allow glReadPixels() differences due precision errors
 * Robust_buffer_access_behavior.texel_fetch relies on undefined behavior
 * Increase threshold GLES3 blend tests
 * Do not fail if no config is available
 * Get an EGLConfig supporting pbuffers
 * Remove undefined EGL test cases
 * wayland: search for GLESv1 toggle DEQP_SUPPORT_GLES1 on if found
 * generatemipmap_zero_level_array_compressed may reuse stale object
 * Skip BC/DXT formats in Texture3D tests
 * GL_SRG8_ALPHA8 also supported in OpenGL ES 3.0+
 * GLES 2/3: Fix masked color clear tests.