• Matthew Waters's avatar
    gl: add a sync meta for synchronizing across GL contexts · 8f86923b
    Matthew Waters authored
    A context can create a GLsync object that can be waited on in order
    to ensure that GL resources created in one context are able to be
    used in another shared context without any chance of reading invalid
    This meta would be placed on buffers that are known to cross from
    one context to another.  The receiving element would then wait
    on the sync object to ensure that the data to be used is complete.
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