Commit 1837fc46 authored by Sebastian Dröge's avatar Sebastian Dröge 🍵 Committed by Sebastian Dröge

gl: Add various missing Since: 1.16 markers

And add some missing function documentation.
parent 31e1c874
......@@ -300,6 +300,8 @@ gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
*
* Get the unsized format and type from @format for usage in glReadPixels,
* glTex{Sub}Image*, glTexImage* and similar functions.
*
* Since: 1.16
*/
void
gst_gl_format_type_from_sized_gl_format (GstGLFormat format,
......@@ -362,6 +364,8 @@ gst_gl_format_type_from_sized_gl_format (GstGLFormat format,
*
* Returns: Whether @format is supported by @context based on the OpenGL API,
* version, or available OpenGL extension/s.
*
* Since: 1.16
*/
gboolean
gst_gl_format_is_supported (GstGLContext * context, GstGLFormat format)
......
......@@ -113,6 +113,8 @@ const gchar *gst_gl_shader_string_fragment_external_oes_default =
*
* Returns: a shader string defining the precision of float types based on
* @context, @version and @profile
*
* Since: 1.16
*/
const gchar *
gst_gl_shader_string_get_highest_precision (GstGLContext * context,
......@@ -135,6 +137,8 @@ gst_gl_shader_string_get_highest_precision (GstGLContext * context,
*
* Returns: a passthrough shader string for copying an input texture to
* the output
*
* Since: 1.16
*/
gchar *
gst_gl_shader_string_fragment_get_default (GstGLContext * context,
......@@ -154,6 +158,8 @@ gst_gl_shader_string_fragment_get_default (GstGLContext * context,
*
* Returns: a passthrough shader string for copying an input external-oes
* texture to the output
*
* Since: 1.16
*/
gchar *
gst_gl_shader_string_fragment_external_oes_get_default (GstGLContext * context,
......
......@@ -937,6 +937,8 @@ _gst_glsl_mangle_shader (const gchar * str, guint shader_type,
* @profile: a #GstGLSLProfile
*
* Returns: whether @context supports the 'precision' specifier in GLSL shaders
*
* Since: 1.16
*/
gboolean
gst_gl_context_supports_precision (GstGLContext * context,
......@@ -962,6 +964,8 @@ gst_gl_context_supports_precision (GstGLContext * context,
* @profile: a #GstGLSLProfile
*
* Returns: whether @context supports the 'precision highp' specifier in GLSL shaders
*
* Since: 1.16
*/
gboolean
gst_gl_context_supports_precision_highp (GstGLContext * context,
......
......@@ -926,6 +926,12 @@ gst_gl_window_set_render_rectangle (GstGLWindow * window, gint x, gint y,
return ret;
}
/**
* gst_gl_window_queue_resize:
* @window: a #GstGLWindow
*
* Queue resizing of @window.
*/
void
gst_gl_window_queue_resize (GstGLWindow * window)
{
......@@ -954,6 +960,14 @@ _on_resize (gpointer data)
resize->height);
}
/**
* gst_gl_window_resize:
* @window: a #GstGLWindow
* @width: new width
* @height: new height
*
* Resize @window to the given @width and @height.
*/
void
gst_gl_window_resize (GstGLWindow * window, guint width, guint height)
{
......@@ -975,6 +989,16 @@ gst_gl_window_resize (GstGLWindow * window, guint width, guint height)
window->queue_resize = FALSE;
}
/**
* gst_gl_window_controls_viewport:
* @window: a #GstGLWindow
*
* Checks if @window controls the GL viewport.
*
* Returns: %TRUE if @window controls the GL viewport, otherwise %FALSE
*
* Since: 1.16
*/
gboolean
gst_gl_window_controls_viewport (GstGLWindow * window)
{
......
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