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Albert Astals Cid authored
Fixes #881 Unfortunately only implemented for shadings where the 3 vertices of the triangle have the same color for now since i got lost trying to implement the coloring (and also have no pdf to check against) The reason this fixes #881 is because if Splash::gouraudTriangleShadedFill returns false because it doesn't natively support this shading, the default rendering algorithm of Gfx.cc kicks in, and that rendering what does is render different triangles without them knowing they belong to the same shading, meaning that if you have some opacity the edges of the triangles will overlap and and up having different color than the one you really wanted
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