Commit ecafd582 authored by Kenneth Graunke's avatar Kenneth Graunke Add compute shader support.

Reviewed-by: Matt Turner's avatarMatt Turner <>
parent 43a19009
......@@ -48,7 +48,7 @@ def run_test(filename):
lines = (line for line in results.splitlines())
re_number = re.compile(
r'Native code for (unnamed )?(fragment|vertex|geometry|tessellation control|tessellation evaluation) shader (GLSL|ARB)(?P<number>\d+)')
r'Native code for (unnamed )?(fragment|vertex|geometry|tessellation control|tessellation evaluation|compute) shader (GLSL|ARB)(?P<number>\d+)')
for line in lines:
shader = re_number.match(line)
if shader and int('number')) > 0:
......@@ -89,9 +89,9 @@ def main():
os.environ["PIGLIT_PLATFORM"] = "gbm"
if "INTEL_DEBUG" in os.environ:
print("Warning: INTEL_DEBUG environment variable set!", file=sys.stderr)
os.environ["INTEL_DEBUG"] += ",vs,gs,fs,tcs,tes"
os.environ["INTEL_DEBUG"] += ",vs,gs,fs,tcs,tes,cs"
os.environ["INTEL_DEBUG"] = "vs,gs,fs,tcs,tes"
os.environ["INTEL_DEBUG"] = "vs,gs,fs,tcs,tes,cs"
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