Commit 069f2e27 authored by Samuel Pitoiset's avatar Samuel Pitoiset Committed by Marge Bot
Browse files

radv/llvm: stop using vs_common_out.as_ngg_passthrough

Signed-off-by: Samuel Pitoiset's avatarSamuel Pitoiset <>
Reviewed-by: Timur Kristóf's avatarTimur Kristóf <>
Part-of: <mesa/mesa!13025>
parent 4c0bced1
......@@ -1649,7 +1649,7 @@ handle_ngg_outputs_post_2(struct radv_shader_context *ctx)
struct ac_ngg_prim prim = {0};
if (ctx->args->options->key.vs_common_out.as_ngg_passthrough) {
if (ctx->args->shader_info->is_ngg_passthrough) {
prim.passthrough = ac_get_arg(&ctx->ac, ctx->args->ac.gs_vtx_offset[0]);
} else {
prim.num_vertices = num_vertices;
......@@ -2464,7 +2464,7 @@ ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm, struct nir_shader *co
* Add an extra dword per vertex to ensure an odd stride, which
* avoids bank conflicts for SoA accesses.
if (!args->options->key.vs_common_out.as_ngg_passthrough)
if (!args->shader_info->is_ngg_passthrough)
/* GFX10 hang workaround - there needs to be an s_barrier before gs_alloc_req always */
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