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Emma Anholt authored
When storing depth- or stencil-only texture data that has been packed into a depth/stencil texture, the tex store gets PIPE_MAP_READ added onto it since the other channel will get ORed into the incoming data, but sometimes we know that the other component is undefined because the whole texture is either fresh or just invalidated. Cleans up a confusing extra blit in a dEQP case I've been debugging, and should be less work for dEQP CI. Part-of: <mesa/mesa!11452>
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