simple-damage: fix rotating-transform option

If `--rotating-transform` is set, the damage calculation of the
previous position of the ball has to be done with the old
transform value, not the already updated one.

Note: this is still broken when using in combination with
surface damage and viewport.
2 jobs for fix-rotating-transform in 1 minute and 29 seconds (queued for 1 second)
latest
Status Job ID Name Coverage
  Container Prep
passed #389565
container_prep

00:00:27

 
  Build
passed #389566
build-native-meson

00:01:02