glamor: add gl_PointSize for ES shaders
According to ESSL 1.0, if gl_PointSize is not defined explicitly, then it will be undefined behaviour in shaders which use points. So, define gl_PointSize explicitly for ES as 1.0, which is desktop OpenGL default, so, shaders for ES and GL glamor will behave the same. As @anholt requested, define this only for minimal amount of shaders (point and glyphbit ones), to make sure than performance will not affected Signed-off-by: Konstantin <ria.freelander@gmail.com>