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    • Alejandro Piñeiro's avatar
      shader_runner: replace NamedBufferSubdata · 9fa2cf41
      Alejandro Piñeiro authored
      
      
      This method is not available on any OpenGL ES, so for compatibility it
      would be better to avoid it.
      
      Initially I thought about adding another wrapper at
      shader_runner_gles_workarounds, but that seemed an overkill for just
      one usage of such method. Additionally NamedBufferSubdata requires
      OpenGL 4.5 or ARB_direct_state_access, so replacing such call would be
      useful also when testing old versions of OpenGL.
      
      v2: fix using wrong parameter for glBindBufferBase (Eric)
      
      Reviewed-by: default avatarEric Anholt <eric@anholt.net>
      9fa2cf41
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