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    glsl: Add initial functions to implement an on-disk cache · 87ab26b2
    Timothy Arceri authored
    
    
    This code provides for an on-disk cache of objects. Objects are stored
    and retrieved via names that are arbitrary 20-byte sequences,
    (intended to be SHA-1 hashes of something identifying for the
    content). The directory used for the cache can be specified by means
    of environment variables in the following priority order:
    
    	$MESA_GLSL_CACHE_DIR
    	$XDG_CACHE_HOME/mesa
    	<user-home-directory>/.cache/mesa
    
    By default the cache will be limited to a maximum size of 1GB. The
    environment variable:
    
    	$MESA_GLSL_CACHE_MAX_SIZE
    
    can be set (at the time of GL context creation) to choose some other
    size. This variable is a number that can optionally be followed by
    'K', 'M', or 'G' to select a size in kilobytes, megabytes, or
    gigabytes. By default, an unadorned value will be interpreted as
    gigabytes.
    
    The cache will be entirely disabled at runtime if the variable
    MESA_GLSL_CACHE_DISABLE is set at the time of GL context creation.
    
    Many thanks to Kristian Høgsberg <krh@bitplanet.net> for the initial
    implementation of code that led to this patch. In particular, the idea
    of using an mmapped file, (indexed by a portion of the SHA-1), for the
    efficent implementation of cache_has_key was entirely his
    idea. Kristian also provided some very helpful advice in discussions
    regarding various race conditions to be avoided in this code.
    
    Signed-off-by: default avatarTimothy Arceri <timothy.arceri@collabora.com>
    Reviewed-by: default avatarEric Anholt <eric@anholt.net>
    87ab26b2