- 25 Feb, 2022 1 commit
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Pekka Paalanen authored
Gitlab Markdown will allow us to use math if necessary. I couldn't find a better way to set up a definition list, but at least the index lists them now. Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
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- 24 Feb, 2022 1 commit
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Harry Wentland authored
v3: - Add mention that AMD display pipeline color-processing block's impact on power are negligible in comparison to memory bandwidth and GPU power (Sebastian) v2: - Add link to README.md (Pekka) - Make it clear that compositors don't currently do color space conversions. Applications will perform their own color space conversion when required, such as when playing back HDR videos. (Sebastian) - Avoid some generalizations about color-managed compositor behavior while highlighting that a color-managed compositor will likely have a larger GPU and memory bandwidth usage (Pekka) - Clarify the importance of 3D LUT for high-quality tone-, and gamut-mapping (Sebastian) - Soften language of power-saving implications of RGB 10bpc scanout instead of FP16 scanout (Harry) - Add blurb on de-linearizing content post-blending when needed (Sebastian) - Use unambiguous language to refer to the display controller, instead of the actual display (Pekka) - Spell out PWL, and TF acronyms when first introduced (Pekka) - Clarify the de-linearization and linearization performed on drm_plane and drm_crtc respectively for the video use case (Pekka) Signed-off-by:
Harry Wentland <harry.wentland@amd.com>
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- 23 Feb, 2022 1 commit
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François-Xavier Thomas authored
Signed-off-by:
François-Xavier Thomas <fx.thomas@gmail.com>
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- 20 Dec, 2021 1 commit
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Pekka Paalanen authored
Add a story on what one would need to know to process and display a pixel. This is an introduction to people who are already familiar with computer graphics in general, images in memory, and maybe window systems, but never really thought what the values in a pixel actually mean or what they are doing wrong with them. Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
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- 10 Nov, 2021 1 commit
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For images, it's nice to have also the sources in case someone needs to edit the image later. For math, these hints should help typesetting math with less pain. Thanks to @mstoeckl for the KaTeX demo link. Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
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- 20 Oct, 2021 6 commits
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Pekka Paalanen authored
The only thing left in color.rst are the misc notes. Rename the file accordingly. Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
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Pekka Paalanen authored
No changes to content. This finishes the color.rst splitting. Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
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Pekka Paalanen authored
That chapter considers HDR from the Wayland and window system perspective, and it is quite WIP. No changes to the content. Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
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Pekka Paalanen authored
Tables of well-known EOTFs, chromaticities and whitepoints moved into a file of their own, without changes. Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
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Pekka Paalanen authored
This continues splitting up color.rst. No changes to the content. Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
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Pekka Paalanen authored
color.rst is a little long already, and we wish to get more documentation that may be hard to integrate in color.rst (making it even longer, not quite fitting with the topic, or needing features like math markup). Therefore start splitting it up and collect a ToC straight in the README. This patch moves the design goals as-is into a new file. The design goals are considered mature and unlikely to change, unlike some other parts. Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
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- 28 Sep, 2021 1 commit
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Set up the usual project rules, following what wayland-protocols and wayland use. Granting permissions is eased given this is mostly for documentation. Signed-off-by:
Pekka Paalanen <pekka.paalanen@collabora.com>
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- 24 Sep, 2021 1 commit
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Pekka Paalanen authored
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