1. 24 Feb, 2022 1 commit
    • Harry Wentland's avatar
      Add section on power considerations · dd834d41
      Harry Wentland authored
      - Add mention that AMD display pipeline color-processing block's impact
        on power are negligible in comparison to memory bandwidth and GPU
        power (Sebastian)
      - Add link to README.md (Pekka)
      - Make it clear that compositors don't currently do color space conversions.
        Applications will perform their own color space conversion when required,
        such as when playing back HDR videos. (Sebastian)
      - Avoid some generalizations about color-managed compositor behavior while
        highlighting that a color-managed compositor will likely have a larger GPU
        and memory bandwidth usage (Pekka)
      - Clarify the importance of 3D LUT for high-quality tone-, and gamut-mapping
      - Soften language of power-saving implications of RGB 10bpc scanout instead of
        FP16 scanout (Harry)
      - Add blurb on de-linearizing content post-blending when needed (Sebastian)
      - Use unambiguous language to refer to the display controller, instead of the
        actual display (Pekka)
      - Spell out PWL, ...
  2. 23 Feb, 2022 1 commit
  3. 20 Dec, 2021 1 commit
    • Pekka Paalanen's avatar
      A Pixel's Color · a19c35a8
      Pekka Paalanen authored
      Add a story on what one would need to know to process and display a
      This is an introduction to people who are already familiar with computer
      graphics in general, images in memory, and maybe window systems, but
      never really thought what the values in a pixel actually mean or what
      they are doing wrong with them.
      Signed-off-by: Pekka Paalanen's avatarPekka Paalanen <pekka.paalanen@collabora.com>
  4. 10 Nov, 2021 1 commit
  5. 20 Oct, 2021 6 commits
  6. 28 Sep, 2021 1 commit
  7. 24 Sep, 2021 1 commit