Offer an alternative to PULSE_LATENCY_MSEC or make that one work with pipewire-pulse
Disclaimer: This would theoretically be a feature request, though I'd wager with the forceful switch to pipewire in some distros, this could just as well be declared an issue.
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Many applications like windows games (ran under wine / proton) have some audio issues that cannot be resolved (since game devs don't care about Linux users). The only way to make these games run is by giving it high latency (in some examples up to 200ms) and pray.
This was never an issue with Pulse, since PULSE_LATENCY_MSEC=
I've tried PIPEWIRE_LATENCY=
Is it possible to add this functionality or something akin to it to Pipewire? Due to lots of package requirements on Arch, I'm unable to switch back to Pulseaudio without a massive hassle, and am therefore currently completely unable to play some of my games.