mesa: add EXT_dsa glGetVertexArray* 4 functions

The implementation doesn't share much with get.c because:
  * the refactoring needed for get.c to not depend on ctx->Array.VAO would
    be quite large
  * glGetVertexArray* would still need to filter pname to only accept the one
    specified by the spec
  * these functions are getter, the implementation is trivial (the complexity
    is in the correct filtering of pname input)
Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
parent 2b44ca77
Pipeline #76346 passed with stages
in 44 minutes and 33 seconds
......@@ -1170,6 +1170,32 @@
<param name="index" type="GLuint" />
</function>
<function name="GetVertexArrayIntegervEXT">
<param name="vaobj" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint*" />
</function>
<function name="GetVertexArrayPointervEXT">
<param name="vaobj" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLvoid**" />
</function>
<function name="GetVertexArrayIntegeri_vEXT">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLint*" />
</function>
<function name="GetVertexArrayPointeri_vEXT">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
<param name="pname" type="GLenum" />
<param name="param" type="GLvoid**" />
</function>
<!-- ARB_vertex_program -->
<function name="NamedProgramStringEXT">
<param name="program" type="GLuint" />
......
......@@ -1612,6 +1612,10 @@ offsets = {
"DisableVertexArrayEXT": 1576,
"EnableVertexArrayAttribEXT": 1577,
"DisableVertexArrayAttribEXT": 1578,
"GetVertexArrayIntegervEXT": 1579,
"GetVertexArrayPointervEXT": 1580,
"GetVertexArrayIntegeri_vEXT": 1581,
"GetVertexArrayPointeri_vEXT": 1582
}
functions = [
......
......@@ -1184,10 +1184,10 @@ const struct function common_desktop_functions_possible[] = {
{ "glDisableVertexArrayEXT", 30, -1 },
{ "glEnableVertexArrayAttribEXT", 30, -1 },
{ "glDisableVertexArrayAttribEXT", 30, -1 },
//{ "glGetVertexArrayIntegervEXT", 30, -1 },
//{ "glGetVertexArrayPointervEXT", 30, -1 },
//{ "glGetVertexArrayIntegeri_vEXT", 30, -1 },
//{ "glGetVertexArrayPointeri_vEXT", 30, -1 },
{ "glGetVertexArrayIntegervEXT", 30, -1 },
{ "glGetVertexArrayPointervEXT", 30, -1 },
{ "glGetVertexArrayIntegeri_vEXT", 30, -1 },
{ "glGetVertexArrayPointeri_vEXT", 30, -1 },
{ "glMapNamedBufferRangeEXT", 30, -1 },
{ "glFlushMappedNamedBufferRangeEXT", 30, -1 },
......
......@@ -40,6 +40,7 @@
#include "mtypes.h"
#include "varray.h"
#include "arrayobj.h"
#include "get.h"
#include "main/dispatch.h"
......@@ -3380,3 +3381,266 @@ _mesa_free_varray_data(struct gl_context *ctx)
_mesa_HashDeleteAll(ctx->Array.Objects, delete_arrayobj_cb, ctx);
_mesa_DeleteHashTable(ctx->Array.Objects);
}
void GLAPIENTRY
_mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object* vao;
void* ptr;
vao = _mesa_lookup_vao_err(ctx, vaobj, true,
"glGetVertexArrayIntegervEXT");
if (!vao)
return;
/* The EXT_direct_state_access spec says:
*
* "For GetVertexArrayIntegervEXT, pname must be one of the "Get value" tokens
* in tables 6.6, 6.7, 6.8, and 6.9 that use GetIntegerv, IsEnabled, or
* GetPointerv for their "Get command" (so excluding the VERTEX_ATTRIB_*
* tokens)."
*/
switch (pname) {
/* Tokens using GetIntegerv */
case GL_CLIENT_ACTIVE_TEXTURE:
*param = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
break;
case GL_VERTEX_ARRAY_SIZE:
*param = vao->VertexAttrib[VERT_ATTRIB_POS].Format.Size;
break;
case GL_VERTEX_ARRAY_TYPE:
*param = vao->VertexAttrib[VERT_ATTRIB_POS].Format.Type;
break;
case GL_VERTEX_ARRAY_STRIDE:
*param = vao->VertexAttrib[VERT_ATTRIB_POS].Stride;
break;
case GL_VERTEX_ARRAY_BUFFER_BINDING:
*param = vao->BufferBinding[VERT_ATTRIB_POS].BufferObj->Name;
break;
case GL_COLOR_ARRAY_SIZE:
*param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Format.Size;
break;
case GL_COLOR_ARRAY_TYPE:
*param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Format.Type;
break;
case GL_COLOR_ARRAY_STRIDE:
*param = vao->VertexAttrib[VERT_ATTRIB_COLOR0].Stride;
break;
case GL_COLOR_ARRAY_BUFFER_BINDING:
*param = vao->BufferBinding[VERT_ATTRIB_COLOR0].BufferObj->Name;
break;
case GL_EDGE_FLAG_ARRAY_STRIDE:
*param = vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride;
break;
case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING:
*param = vao->BufferBinding[VERT_ATTRIB_EDGEFLAG].BufferObj->Name;
break;
case GL_INDEX_ARRAY_TYPE:
*param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Format.Type;
break;
case GL_INDEX_ARRAY_STRIDE:
*param = vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride;
break;
case GL_INDEX_ARRAY_BUFFER_BINDING:
*param = vao->BufferBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj->Name;
break;
case GL_NORMAL_ARRAY_TYPE:
*param = vao->VertexAttrib[VERT_ATTRIB_NORMAL].Format.Type;
break;
case GL_NORMAL_ARRAY_STRIDE:
*param = vao->VertexAttrib[VERT_ATTRIB_NORMAL].Stride;
break;
case GL_NORMAL_ARRAY_BUFFER_BINDING:
*param = vao->BufferBinding[VERT_ATTRIB_NORMAL].BufferObj->Name;
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
*param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Size;
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
*param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Format.Type;
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
*param = vao->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Stride;
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
*param = vao->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
break;
case GL_FOG_COORD_ARRAY_TYPE:
*param = vao->VertexAttrib[VERT_ATTRIB_FOG].Format.Type;
break;
case GL_FOG_COORD_ARRAY_STRIDE:
*param = vao->VertexAttrib[VERT_ATTRIB_FOG].Stride;
break;
case GL_FOG_COORD_ARRAY_BUFFER_BINDING:
*param = vao->BufferBinding[VERT_ATTRIB_FOG].BufferObj->Name;
break;
case GL_SECONDARY_COLOR_ARRAY_SIZE:
*param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Size;
break;
case GL_SECONDARY_COLOR_ARRAY_TYPE:
*param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Format.Type;
break;
case GL_SECONDARY_COLOR_ARRAY_STRIDE:
*param = vao->VertexAttrib[VERT_ATTRIB_COLOR1].Stride;
break;
case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING:
*param = vao->BufferBinding[VERT_ATTRIB_COLOR1].BufferObj->Name;
break;
/* Tokens using IsEnabled */
case GL_VERTEX_ARRAY:
*param = !!(vao->Enabled & VERT_BIT_POS);
break;
case GL_COLOR_ARRAY:
*param = !!(vao->Enabled & VERT_BIT_COLOR0);
break;
case GL_EDGE_FLAG_ARRAY:
*param = !!(vao->Enabled & VERT_BIT_EDGEFLAG);
break;
case GL_INDEX_ARRAY:
*param = !!(vao->Enabled & VERT_BIT_COLOR_INDEX);
break;
case GL_NORMAL_ARRAY:
*param = !!(vao->Enabled & VERT_BIT_NORMAL);
break;
case GL_TEXTURE_COORD_ARRAY:
*param = !!(vao->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
break;
case GL_FOG_COORD_ARRAY:
*param = !!(vao->Enabled & VERT_BIT_FOG);
break;
case GL_SECONDARY_COLOR_ARRAY:
*param = !!(vao->Enabled & VERT_BIT_COLOR1);
break;
/* Tokens using GetPointerv */
case GL_VERTEX_ARRAY_POINTER:
case GL_COLOR_ARRAY_POINTER:
case GL_EDGE_FLAG_ARRAY_POINTER:
case GL_INDEX_ARRAY_POINTER:
case GL_NORMAL_ARRAY_POINTER:
case GL_TEXTURE_COORD_ARRAY_POINTER:
case GL_FOG_COORD_ARRAY_POINTER:
case GL_SECONDARY_COLOR_ARRAY_POINTER:
_get_vao_pointerv(pname, vao, &ptr, "glGetVertexArrayIntegervEXT");
*param = (int) ((uint64_t) ptr & 0xFFFFFFFF);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayIntegervEXT(pname)");
}
}
void GLAPIENTRY
_mesa_GetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid** param)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object* vao;
vao = _mesa_lookup_vao_err(ctx, vaobj, true,
"glGetVertexArrayPointervEXT");
if (!vao)
return;
/* The EXT_direct_state_access spec says:
*
* "For GetVertexArrayPointervEXT, pname must be a *_ARRAY_POINTER token from
* tables 6.6, 6.7, and 6.8 excluding VERTEX_ATTRIB_ARRAY_POINT."
*/
switch (pname) {
case GL_VERTEX_ARRAY_POINTER:
case GL_COLOR_ARRAY_POINTER:
case GL_EDGE_FLAG_ARRAY_POINTER:
case GL_INDEX_ARRAY_POINTER:
case GL_NORMAL_ARRAY_POINTER:
case GL_TEXTURE_COORD_ARRAY_POINTER:
case GL_FOG_COORD_ARRAY_POINTER:
case GL_SECONDARY_COLOR_ARRAY_POINTER:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayPointervEXT(pname)");
return;
}
/* pname has been validated, we can now use the helper function */
_get_vao_pointerv(pname, vao, param, "glGetVertexArrayPointervEXT");
}
void GLAPIENTRY
_mesa_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object* vao;
vao = _mesa_lookup_vao_err(ctx, vaobj, true,
"glGetVertexArrayIntegeri_vEXT");
if (!vao)
return;
/* The EXT_direct_state_access spec says:
*
* "For GetVertexArrayIntegeri_vEXT, pname must be one of the
* "Get value" tokens in tables 6.8 and 6.9 that use GetVertexAttribiv
* or GetVertexAttribPointerv (so allowing only the VERTEX_ATTRIB_*
* tokens) or a token of the form TEXTURE_COORD_ARRAY (the enable) or
* TEXTURE_COORD_ARRAY_*; index identifies the vertex attribute
* array to query or texture coordinate set index respectively."
*/
switch (pname) {
case GL_TEXTURE_COORD_ARRAY:
*param = !!(vao->Enabled & VERT_BIT_TEX(index));
break;
case GL_TEXTURE_COORD_ARRAY_SIZE:
*param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Format.Size;
break;
case GL_TEXTURE_COORD_ARRAY_TYPE:
*param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Format.Type;
break;
case GL_TEXTURE_COORD_ARRAY_STRIDE:
*param = vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Stride;
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
*param = vao->BufferBinding[VERT_ATTRIB_TEX(index)].BufferObj->Name;
break;
default:
*param = get_vertex_array_attrib(ctx, vao, index, pname, "glGetVertexArrayIntegeri_vEXT");
}
}
void GLAPIENTRY
_mesa_GetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid** param)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object* vao;
vao = _mesa_lookup_vao_err(ctx, vaobj, true,
"glGetVertexArrayPointeri_vEXT");
if (!vao)
return;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexArrayPointeri_vEXT(index)");
return;
}
/* The EXT_direct_state_access spec says:
*
* "For GetVertexArrayPointeri_vEXT, pname must be VERTEX_ATTRIB_ARRAY_POINTER
* or TEXTURE_COORD_ARRAY_POINTER with the index parameter indicating the vertex
* attribute or texture coordindate set index."
*/
switch(pname) {
case GL_VERTEX_ATTRIB_ARRAY_POINTER:
*param = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
*param = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_TEX(index)].Ptr;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexArrayPointeri_vEXT(pname)");
}
}
......@@ -494,5 +494,16 @@ extern void GLAPIENTRY
_mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
GLenum type, GLsizei stride, GLintptr offset);
extern void GLAPIENTRY
_mesa_GetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param);
extern void GLAPIENTRY
_mesa_GetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid** param);
extern void GLAPIENTRY
_mesa_GetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
extern void GLAPIENTRY
_mesa_GetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);
#endif
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