1. 28 Dec, 2018 1 commit
  2. 27 Dec, 2018 11 commits
  3. 26 Dec, 2018 1 commit
  4. 25 Dec, 2018 9 commits
  5. 24 Dec, 2018 1 commit
    • Lionel Landwerlin's avatar
      anv: don't do partial resolve on layer > 0 · e2ae5f2f
      Lionel Landwerlin authored
      We've made the choice not to use fast clears on layer > 0 with
      multilayer images. This is partly because we would need to store
      multiple clear colors for each layer, making the existing memory
      layout, already including aux surfaces, fast clear color, image state,
      etc... even more complex.
      Partial resolves are the operations transfering the clear colors into
      the auxiliary buffers. This operation is currently implemented in
      Blorp by loading the clear color from the image's BO, into a shader
      that then samples from the auxiliary buffer and writes the color only
      if it isn't there already.
      The problem here is that because we store only one clear color for all
      layers and it is used for partial resolves. If you trigger a partial
      clear on a layer > 0, then you're likely to deal with a color that is
      not what you actually want. In the particular issues below, we have
      multiple layers, each cleared with a different color but the partial
      resolve just writes the wrong color into the auxiliary buffers for
      layers > 0.
      Signed-off-by: Lionel Landwerlin's avatarLionel Landwerlin <lionel.g.landwerlin@intel.com>
      Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108910
      Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108911
      Cc: mesa-stable@lists.freedesktop.org
  6. 23 Dec, 2018 6 commits
  7. 22 Dec, 2018 7 commits
  8. 21 Dec, 2018 4 commits