1. 06 Jan, 2019 4 commits
  2. 04 Jan, 2019 1 commit
  3. 28 Dec, 2018 11 commits
  4. 27 Dec, 2018 13 commits
  5. 26 Dec, 2018 3 commits
    • Alyssa Rosenzweig's avatar
      Fix regression in -bjellyfish · da7c2388
      Alyssa Rosenzweig authored
    • Eric Anholt's avatar
      gallium/ttn: Fix setup of outputs_written. · 7d7ecfbc
      Eric Anholt authored
      We need a 64-bit value, otherwise we only handle the low 32, and happen to
      sign-extend to claim to write all varying slots if VARYING_SLOT_VAR2 was
      Fixes: 4d0b2c7a ("ttn: Update shader->info as we generate code.")
      Reviewed-by: Rob Clark's avatarRob Clark <robdclark@gmail.com>
    • Alyssa Rosenzweig's avatar
      panfrost: Manage texture memory with pb_slab · 25c3cae3
      Alyssa Rosenzweig authored
      Previously, we allocated a single 256MB slab of texture memory on init,
      never freed anything, and hoped it was enough. This is bad on so many
      This patch uses the pb_slab interface courtesy of AMD to manage texture
      memory. With the new API, we don't allocate any slabs on startup; we
      instead provide a callback for allocating a new slab of memory, which
      we implement with the existing kbase API. Then, we use its methods to
      allocate and free texture memory.
      For real-world motivation, without this patch, running
      sway+es2gears (via Panfrost/llvmpipe respectively) would allocate 50% of
      my memory, and then crash after a short amount of time due to OOM
      conditions. With this patch, the same combination allocates about 30% of
      memory and can run essentially indefinitely, since we're freeing
      resources appropriately.
      Future patches will extend this interface for other parts of the
      cmdstream to further reduce our memory footprint.
  6. 25 Dec, 2018 8 commits