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Panfrost
mesa
Commits
fd64b397
Commit
fd64b397
authored
Jun 12, 2012
by
Andreas Boll
Committed by
Brian Paul
Jun 12, 2012
Browse files
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docs: whitespaces cleanup
Signed-off-by:
Brian Paul
<
brianp@vmware.com
>
parent
5dc59455
Changes
11
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Showing
11 changed files
with
49 additions
and
55 deletions
+49
-55
docs/banner.html
docs/banner.html
+25
-20
docs/contents.html
docs/contents.html
+15
-15
docs/devinfo.html
docs/devinfo.html
+0
-2
docs/dispatch.html
docs/dispatch.html
+1
-1
docs/faq.html
docs/faq.html
+0
-1
docs/install.html
docs/install.html
+2
-2
docs/llvmpipe.html
docs/llvmpipe.html
+3
-5
docs/news.html
docs/news.html
+0
-5
docs/science.html
docs/science.html
+2
-1
docs/versions.html
docs/versions.html
+1
-1
docs/vmware-guest.html
docs/vmware-guest.html
+0
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docs/banner.html
View file @
fd64b397
...
...
@@ -3,26 +3,31 @@
<head>
<meta
http-equiv=
"content-type"
content=
"text/html; charset=utf-8"
>
<title>
Banner
</title>
<style
type=
"text/css"
>
<!
--
body
{
background
:
black
;
color
:
white
}
h1
{
font
:
x-large
sans-serif
;
text-align
:
center
;
height
:
75px
;
margin-left
:
100px
;
margin-right
:
100px
}
.gears
{
width
:
100px
;
height
:
73px
;
float
:
left
;
background
:
url('gears.png')
right
no-repeat
}
div
+
.gears
{
float
:
right
;
background-position
:
left
}
/*
This should happen in the future instead:
h1 {
border-left: 71px solid #c11800; border-right: 71px solid #00c130;
border-top: 0px; border-bottom: 0px;
border-image: url(gears.png) 100%; -webkit-border-image: url(gears.png) 100%;
}
*/
--
>
</style
>
<style
type=
"text/css"
>
<!
--
body
{
background
:
black
;
color
:
white
}
h1
{
font
:
x-large
sans-serif
;
text-align
:
center
;
height
:
75px
;
margin-left
:
100px
;
margin-right
:
100px
}
.gears
{
width
:
100px
;
height
:
73px
;
float
:
left
;
background
:
url('gears.png')
right
no-repeat
}
div
+
.gears
{
float
:
right
;
background-position
:
left
}
/*
This should happen in the future instead:
h1 {
border-left: 71px solid #c11800; border-right: 71px solid #00c130;
border-top: 0px; border-bottom: 0px;
border-image: url(gears.png) 100%; -webkit-border-image: url(gears.png) 100%;
}
*/
--
>
</style
>
</head>
<body
><div
class=
"gears"
></div
><div
class=
"gears"
></div
><h1
>
The
Mesa 3D Graphics Library
</h1
>
<body>
<div
class=
"gears"
></div>
<div
class=
"gears"
></div>
<h1>
The Mesa 3D Graphics Library
</h1>
</body>
</html>
docs/contents.html
View file @
fd64b397
...
...
@@ -5,21 +5,21 @@
<title>
Contents
</title>
<link
rel=
"stylesheet"
type=
"text/css"
href=
"mesa.css"
>
<!--Override a few values from the style sheet: -->
<style
type=
"text/css"
>
<!
--
body
{
background-color
:
#cccccc
;
color
:
black
;
}
a
:link
{
color
:
#000
;
}
a
:visited
{
color
:
#000
;
}
--
>
</style>
<!--Override a few values from the style sheet: -->
<style
type=
"text/css"
>
<!
--
body
{
background-color
:
#cccccc
;
color
:
black
;
}
a
:link
{
color
:
#000
;
}
a
:visited
{
color
:
#000
;
}
--
>
</style>
</head>
<body>
...
...
docs/devinfo.html
View file @
fd64b397
...
...
@@ -243,7 +243,5 @@ and
<em>
m
</em><em>
e
</em><em>
s
</em><em>
a
</em><em>
-
</em><em>
a
</em><em>
n
</em><em>
n
</em><em>
o
</em><em>
u
</em><em>
n
</em><em>
c
</em><em>
e
</em><em>
@
</em><em>
l
</em><em>
i
</em><em>
s
</em><em>
t
</em><em>
s
</em><em>
.
</em><em>
f
</em><em>
r
</em><em>
e
</em><em>
e
</em><em>
d
</em><em>
e
</em><em>
s
</em><em>
k
</em><em>
t
</em><em>
o
</em><em>
p
</em><em>
.
</em><em>
o
</em><em>
r
</em><em>
g
</em>
</p>
</body>
</html>
docs/dispatch.html
View file @
fd64b397
...
...
@@ -75,7 +75,7 @@ table.</li>
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
const struct _glapi_table * const dispatch = GET_DISPATCH();
(*dispatch-
>
Vertex3f)(x, y, z);
}
</pre></td></tr>
<tr><td>
Sample dispatch function
</td></tr></table>
...
...
docs/faq.html
View file @
fd64b397
...
...
@@ -393,6 +393,5 @@ In the mean time, a 3rd party <a href=
target=
"_parent"
>
plug-in library
</a>
is available.
</p>
</body>
</html>
docs/install.html
View file @
fd64b397
...
...
@@ -117,8 +117,8 @@ To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler tool
This will create:
</p>
<ul>
<li>
build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll
—
Mesa + swrast, binary compatible with Windows's opengl32.dll
<li>
build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
—
Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
<li>
build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll
—
Mesa + swrast, binary compatible with Windows's opengl32.dll
<li>
build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll
—
Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
</ul>
<p>
Put them all in the same directory to test them.
...
...
docs/llvmpipe.html
View file @
fd64b397
...
...
@@ -25,11 +25,11 @@ It's the fastest software rasterizer for Mesa.
<ul>
<li>
<p>
An x86 or amd64 processor; 64-bit mode recommended.
</p
<p>
An x86 or amd64 processor; 64-bit mode recommended.
</p>
<p>
Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will
yield the most efficient code. The fewer features the CPU has the more
likely is that you run into underperforming, buggy, or incomplete code.
likely is that you run into underperforming, buggy, or incomplete code.
</p>
<p>
See /proc/cpuinfo to know what your CPU supports.
...
...
@@ -75,8 +75,6 @@ It's the fastest software rasterizer for Mesa.
</ul>
<h1>
Building
</h1>
To build everything on Linux invoke scons as:
...
...
@@ -187,7 +185,7 @@ for posterior analysis, e.g.:
<li>
When looking to this code by the first time start in lp_state_fs.c, and
then skim through the lp_bld_* functions called in there, and the comments
at the top of the lp_bld_*.c functions.
at the top of the lp_bld_*.c functions.
</li>
<li>
The driver-independent parts of the LLVM / Gallium code are found in
...
...
docs/news.html
View file @
fd64b397
...
...
@@ -612,7 +612,6 @@ eff71d59c211825e949199852f5a2316 MesaDemos-6.0.1.zip
</pre>
<h2>
January 16, 2004
</h2>
<p>
...
...
@@ -639,7 +638,6 @@ and primarily just incorporates bug fixes.
</pre>
<h2>
December 28, 2003
</h2>
<p>
...
...
@@ -731,7 +729,6 @@ a21be975589e8a2d1871b6bb7874fffa MesaDemos-5.0.2.zip
</pre>
<h2>
September 5, 2003
</h2>
<p>
...
...
@@ -766,7 +763,6 @@ Mesa 5.0.2 has been released. This is a stable, bug-fix release.
</pre>
<h2>
June 2003
</h2>
<p>
...
...
@@ -780,7 +776,6 @@ holds the Mesa 5.0.x code which will be abandoned at some point.
</p>
<h2>
March 30, 2003
</h2>
<p>
...
...
docs/science.html
View file @
fd64b397
...
...
@@ -63,7 +63,8 @@
modeling
</li><li><a
href=
"http://www.cyberbotics.com/"
target=
"_parent"
>
Webots
</a>
- 3-D mobile
robot simulator
</li></ul>
</li>
</ul>
</body>
...
...
docs/versions.html
View file @
fd64b397
...
...
@@ -593,7 +593,7 @@ New:
<li>
v0.22 of 3Dfx Glide driver
<li>
more X86 assembly language optimizations
<li>
faster blending for some modes
<li>
XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
<li>
XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
<li>
added preliminary thread support
<li>
added GLX_MESA_copy_sub_buffer extension
<li>
some clipping optimizations
...
...
docs/vmware-guest.html
View file @
fd64b397
...
...
@@ -194,7 +194,5 @@ If you don't see this, try setting this environment variable:
then rerun glxinfo and examine the output for error messages.
</p>
</body>
</html>
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