Commit d80761b8 authored by Eric Anholt's avatar Eric Anholt

v3d: Drop shadow comparison state from shader variant key.

The shadow state is now in the sampler.
parent 0e2758da
......@@ -313,8 +313,6 @@ struct v3d_key {
uint8_t swizzle[4];
uint8_t return_size;
uint8_t return_channels;
unsigned compare_mode:1;
unsigned compare_func:3;
bool clamp_s:1;
bool clamp_t:1;
bool clamp_r:1;
......@@ -386,8 +386,6 @@ v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key,
if (sampler) {
key->tex[i].compare_mode = sampler_state->compare_mode;
key->tex[i].compare_func = sampler_state->compare_func;
key->tex[i].clamp_s =
sampler_state->wrap_s == PIPE_TEX_WRAP_CLAMP;
key->tex[i].clamp_t =
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