Commit d4956699 authored by Andreas Boll's avatar Andreas Boll

docs: update shading documentation

Reviewed-by: Brian Paul's avatarBrian Paul <brianp@vmware.com>
parent 159ca32f
......@@ -27,7 +27,7 @@ Contents
</p>
<ul>
<li><a href="#envvars">Environment variables</a>
<li><a href="#glsl120">GLSL 1.20 support</a>
<li><a href="#support">GLSL 1.40 support</a>
<li><a href="#unsup">Unsupported Features</a>
<li><a href="#notes">Implementation Notes</a>
<li><a href="#hints">Programming Hints</a>
......@@ -64,10 +64,10 @@ Example: export MESA_GLSL=dump,nopt
</p>
<h2 id="glsl120">GLSL Version</h2>
<h2 id="support">GLSL Version</h2>
<p>
The GLSL compiler currently supports version 1.20 of the shading language.
The GLSL compiler currently supports version 1.40 of the shading language.
</p>
<p>
......@@ -75,9 +75,8 @@ Several GLSL extensions are also supported:
</p>
<ul>
<li>GL_ARB_draw_buffers
<li>GL_ARB_texture_rectangle
<li>GL_ARB_fragment_coord_conventions
<li>GL_EXT_texture_array
<li>GL_ARB_shader_bit_encoding
</ul>
......@@ -94,7 +93,6 @@ in Mesa:
<li>Linking of multiple shaders does not always work. Currently, linking
is implemented through shader concatenation and re-compiling. This
doesn't always work because of some #pragma and preprocessor issues.
<li>gl_ClipVertex
<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
without perspective correction
</ul>
......@@ -251,8 +249,7 @@ regressions.
<p>
The <a href="http://piglit.freedesktop.org/">Piglit</a> project
has many GLSL tests and the
<a href="http://glean.sf.net">Glean</a> glsl1 test tests GLSL features.
has many GLSL tests.
</p>
<p>
......
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