Commit b7c727e5 authored by Brian Paul's avatar Brian Paul

updates for 6.3.2 release, plus other assorted clean-ups

parent d912f6cf
Mesa 6.3.2 release notes
Mesa 6.3.2 Release Notes
August 19, 2005
......@@ -15,12 +13,13 @@ Odd numbered versions (such as 6.3) designate new developmental releases.
Even numbered versions (such as 6.2) designate stable releases.
6.3.2 is primarily a bug fix release. See the VERSIONS file for detaisl.
6.3.2 is primarily a bug-fix release. See the VERSIONS file for details.
Driver Status
---------------------- ---------------------
---------------------- ----------------------
DRI drivers varies with the driver
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
......@@ -35,4 +34,4 @@ D3D needs updating
$Id: RELNOTES-6.3.2,v 3.1 2005/08/16 23:12:37 brianp Exp $
$Id: RELNOTES-6.3.2,v 3.2 2005/08/19 16:57:50 brianp Exp $
......@@ -1371,3 +1371,4 @@ Mesa Version History
- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
- wglGetProcAddress() didn't handle wgl-functions
- fixed glxext.h cross-compile issue (Colin Harrison)
- assorted DRI driver fixes
......@@ -38,7 +38,7 @@ a:visited {
<b>Download / Install</b>
<li><a href="" target="_parent">Stable Release (6.2.1)</a>
<li><a href="" target="_parent">Devel Release (6.3)</a>
<li><a href="" target="_parent">Devel Release (6.3.2)</a>
<li><a href="download.html" target="MainFrame">Downloading/Unpacking</a>
<li><a href="install.html" target="MainFrame">Compilation/Installation</a>
<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
......@@ -82,6 +82,7 @@ a:visited {
<li><a href="" target="_parent">OpenGL website</a>
<li><a href="" target="_parent">DRI website</a>
<li><a href="" target="_parent"></a>
<li><a href="games.html" target="MainFrame">Games and Entertainment</a>
<li><a href="libraries.html" target="MainFrame">Libraries and Toolkits</a>
<li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
......@@ -24,7 +24,7 @@ We're no longer developing the original Mesa GLU library.
The new SI GLU library code is included in the Mesa package.
The SI GLU library code is included in the Mesa distribution.
You don't have to download it separately.
......@@ -146,7 +146,8 @@ I continue to enhance Mesa with new extensions and features.
This is a summary of the major versions of Mesa. Note that Mesa's major
version number tracks OpenGL's minor version number.
version number tracks OpenGL's minor version number (+1).
Work is underway to implement the OpenGL 2.0 specification.
......@@ -162,10 +163,11 @@ extensions incorporated as standard features:
Also note that several OpenGL tokens were renamed in OpenGL 1.5
for the sake of consistency. The old names will still be valid.
for the sake of consistency.
The old tokens are still available.
New Name Old Name
New Token Old Token
......@@ -13,17 +13,18 @@ The Mesa distribution consists of several components. Different copyrights
and licenses apply to different components. For example, GLUT is copyrighted
by Mark Kilgard, some demo programs are copyrighted by SGI, some of the Mesa
device drivers are copyrighted by their authors. See below for a list of
Mesa's components and the copyright/license for each.
Mesa's main components and the license for each.
The core Mesa library is licensed according to the terms of the XFree86
copyright (an MIT-style license). This allows integration with the
XFree86/DRI project. Unless otherwise stated, the Mesa source code and
documentation is licensed as follows:
The core Mesa library is licensed according to the terms of the MIT license.
This allows integration with the XFree86, Xorg and DRI projects.
The default Mesa license is as follows:
Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
<H1>Attention, Contributors</H1>
When contributing to the Mesa project you must agree to relinquish your
work to the holder of the copyright for the particular component you're
contributing to. That is, you can't put your own copyright on the code,
unless it's a modular piece that can be omitted from Mesa (like a new
device driver). If for example, you contribute a bug fix to Mesa's
texture mapping code, your code will become a part of the body of work
which is copyrighted by Brian Paul and licensed by the above terms.
When contributing to the Mesa project you must agree to the licensing terms
of the component to which you're contributing.
The following section lists the primary comonents of the Mesa distribution
and their respective licenses.
Mesa Component Licenses:
Component Files Primary Author License
core Mesa code src/*.[ch] Brian Paul Mesa
GLX driver src/X/* Brian Paul Mesa
OS/Mesa driver src/OSmesa/* Brian Paul Mesa
3Dfx driver src/FX/* David Bucciarelli Mesa
<H1>Mesa Component Licenses</H1>
BeOS R4 driver src/BeOS/* Brian Paul Mesa
MGL driver src/MGL/* SciTech, Inc SciTech copyright
Windows driver src/Windows/* Li Wei copyright by Li Wei
SVGA driver src/SVGA/* Brian Paul GNU-LGPL
DOS driver src/DOS/* Charlie Wallace GNU-LGPL
GGI driver src/GGI/* Uwe Maurer GNU-LGPL
Component Location Primary Author License
Main Mesa code src/mesa/ Brian Paul Mesa (MIT)
S3 driver src/S3/* S3, Inc. S3 copyright
Device drivers src/mesa/drivers/* See drivers See drivers
GLUT src-glut/* Mark Kilgard Mark's copyright
Ext headers include/GL/glext.h SGI SGI Free B
GLU library src-glu/* Brian Paul GNU-LGPL
GLUT src/glut/ Mark Kilgard Mark's copyright
SI GLU library si-glu/* SGI SGI Free B
Mesa GLU library src/glu/mesa/ Brian Paul GNU-LGPL
Ext registry include/GL/glext.h SGI SGI Free B
SGI GLU library src/glu/sgi/ SGI SGI Free B
demo programs demos/* various see source files
demo programs progs/demos/ various see source files
X demos xdemos/* Brian Paul see source files
X demos progs/xdemos/ Brian Paul see source files
SGI demos samples/* SGI SGI copyright
SGI demos progs/samples/ SGI SGI copyright
RedBook demos book/* SGI SGI copyright
RedBook demos progs/redbook/ SGI SGI copyright
......@@ -11,6 +11,36 @@
<h2>August 19, 2005</h2>
Mesa 6.3.2 has been released.
Note: there was no public release of version 6.3.1.
- The distribution now includes the DRI drivers and GLX code
- Made the DRI "new" driver interface standard, remove old code
Bug fixes:
- GL_ARB_vertex/fragment_shader were mistakenly listed in the
extensions string
- negative relative addressing in vertex programs was broken
- update/fix SPARC assembly code for vertex transformation
- fixed memory leak when freeing GLX drawables/renderbuffers
- fixed display list memory leak
- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
- wglGetProcAddress() didn't handle wgl-functions
- fixed glxext.h cross-compile issue (Colin Harrison)
- assorted DRI driver fixes
The MD5 checksums are:
<h2>July 20, 2005</h2>
Mesa 6.3 has been released.
......@@ -1016,6 +1046,6 @@ source code</a>.</p>
$Id: news.html,v 3.22 2005/07/20 18:20:45 brianp Exp $
$Id: news.html,v 3.23 2005/08/19 16:57:50 brianp Exp $
......@@ -14,98 +14,43 @@ supported on those systems. All you need is an ANSI C compiler and the
X development environment to use Mesa.
<p>Others have contributed drivers
for the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
9x/NT, and Direct3D.
The following files describe the details for various platforms.
Be warned, some of these files (and drivers) may be very out of date.
The DRI hardware drivers for the server and XFree86 provide
hardware accelerated rendering for chips from ATI, Intel, Matrox, 3dfx
and others on Linux and FreeBSD.
<LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux
<LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
The standard Mesa distribution only supports software-based rendering, with
the exception of the 3Dfx Glide driver.
Information about other hardware support follows.
Drivers for other assorted platforms include:
the Amiga, Apple Macintosh, BeOS, NeXT, OS/2, MS-DOS, VMS, Windows
9x/NT, and Direct3D.
<li>DRI-based hardware support for 3dfx, Intel, Matrox, ATI with XFree86
<p>The <a href="" target="_parent">DRI architecture</a>,
originally developed by Precision Insight, Inc. uses Mesa and
provides hardware acceleration for a number of popular chipsets.<br>
The DRI is part of XFree86 4.0 and later.
If you download and install XFree86 4.x you do not need to
install Mesa separately. All the important parts of Mesa
will be installed with the rest of XFree86.
<li>3dfx Voodoo1, Voodoo2, Voodoo Rush, Voodoo Banshee, Voodoo3
<p>All cards based on these chipsets should work with Linux and
Windows 95 via 3dfx's Glide library.
The Mesa/Glide driver is included with the Mesa distribution.
You'll need to install the Glide header files and runtime library.
David Bucciarelli wrote the original 3dfx driver for Mesa.<br>
Daryll Strauss ported Glide to Linux.
Details about particular drivers follows.
Be warned that some drivers may be out of date and no longer function.
<li>Matrox G200/G400, nVidia RIVA, ATI Rage Pro, Intel i810 on Linux
<p>The <a href="" target="_parent">
Utah GLX project</a>
(no longer active) developed drivers for these chipsets and others.
<li>Amiga Warp3D
<p>Amiga systems can support 3D hardware with the Warp3D API.
See <a href="" target="_parent">here</a>.
<li>Also see
<p><a href="" target="_parent"></a> for
other 3D hardware info for Linux.
If you have NVIDIA hardware in your computer,
you should download and install NVIDIA's OpenGL library. You may
however, want to download Mesa in order to use its GLU and GLUT
libraries, or assorted demo programs.</p>
<LI>Xlib driver for the X Window System <A HREF="README.X11">(README.X11)</A>
<li><a href="" target="_parent">
DRI hardware drivers</a> for the X window system
<LI>Microsoft Windows <A HREF="README.WIN32">(README.WIN32)</A>
<LI>3dfx/Glide <A HREF="README.3DFX">(README.3DFX)</A>
<LI>Direct3D driver <A HREF="README.D3D">(README.D3D)</A>
<LI>OpenStep <A HREF="README.OpenStep">(README.OpenStep)</A>
<LI><a href="" target="_parent">Utah GLX drivers</a>
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