Commit a73c59b7 authored by Andreas Boll's avatar Andreas Boll

docs: remove obsolete target attribute

parent 7b092548
......@@ -18,14 +18,13 @@
<p>
The Mesa bug database is hosted on
<a href="http://freedesktop.org" target="_parent">freedesktop.org</a>.
<a href="http://freedesktop.org">freedesktop.org</a>.
The old bug database on SourceForge is no longer used.
</p>
<p>
To file a Mesa bug, go to
<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa"
target="_parent">
<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">
Bugzilla on freedesktop.org</a>
</p>
......
......@@ -20,7 +20,7 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="http://www.vmware.com/" target="_parent">VMware</a>
<a href="http://www.vmware.com/">VMware</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
......@@ -38,13 +38,13 @@ including:
<p>
Other companies including
<a href="http://www.intellinuxgraphics.org/index.html" target="_parent">Intel</a>
<a href="http://www.intellinuxgraphics.org/index.html">Intel</a>
and RedHat also actively contribute to the project.
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="http://www.lunarg.com/" target="_parent">LunarG</a> can be contacted
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
</p>
......
......@@ -18,13 +18,12 @@
<p>
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/"
target="_parent">freedesktop.org</a> (FTP)
<a href="ftp://ftp.freedesktop.org/pub/mesa/">freedesktop.org</a> (FTP)
</p>
<p>
When a new release is coming, release candidates (betas) may be found
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/" target="_parent">here</a>.
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/">here</a>.
</p>
......@@ -90,17 +89,17 @@ instructions</a>.
<p>
A package of SGI's GLU library is available
<a href="ftp://ftp.freedesktop.org/pub/mesa/glu/" target="_parent">here</a>
<a href="ftp://ftp.freedesktop.org/pub/mesa/glu/">here</a>
</p>
<p>
A package of Mark Kilgard's GLUT library is available
<a href="ftp://ftp.freedesktop.org/pub/mesa/glut/" target="_parent">here</a>
<a href="ftp://ftp.freedesktop.org/pub/mesa/glut/">here</a>
</p>
<p>
The Mesa demos collection is available
<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/" target="_parent">here</a>
<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/">here</a>
</p>
<p>
......
......@@ -18,7 +18,7 @@
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="http://www.khronos.org/egl/" target="_parent">
<a href="http://www.khronos.org/egl/">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
......
......@@ -132,8 +132,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
<p>
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html"
target="_parent">
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
OpenGL Sample Implemenation (SI)</a> is available.
The SI was written during the time that OpenGL was originally designed.
Unfortunately, development of the SI has stagnated.
......@@ -141,34 +140,33 @@ Mesa is much more up to date with modern features and extensions.
</p>
<p>
<a href="http://ogl-es.sourceforge.net" target="_parent">Vincent</a> is
<a href="http://ogl-es.sourceforge.net">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
<a href="http://www.dsbox.com/minigl.html" target="_parent">miniGL</a>
<a href="http://www.dsbox.com/minigl.html">miniGL</a>
is a subset of OpenGL for PalmOS devices.
<p>
<a href="http://fabrice.bellard.free.fr/TinyGL/"
target="_parent">TinyGL</a> is a subset of OpenGL.
<a href="http://fabrice.bellard.free.fr/TinyGL/">TinyGL</a>
is a subset of OpenGL.
</p>
<p>
<a href="http://softgl.studierstube.org/" target="_parent">SoftGL</a>
<a href="http://softgl.studierstube.org/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
<p>
<a href="http://chromium.sourceforge.net/" target="_parent">Chromium</a>
<a href="http://chromium.sourceforge.net/">Chromium</a>
isn't a conventional OpenGL implementation (it's layered upon OpenGL),
but it does export the OpenGL API. It allows tiled rendering, sort-last
rendering, etc.
</p>
<p>
<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html"
target="_parent">ClosedGL</a> is an OpenGL subset library for TI
graphing calculators.
<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html">ClosedGL</a>
is an OpenGL subset library for TI graphing calculators.
</p>
<p>
......@@ -218,8 +216,7 @@ GLw (OpenGL widget library) is now available from a separate <a href="http://cgi
<h2>2.5 What's the proper place for the libraries and headers?</h2>
<p>
On Linux-based systems you'll want to follow the
<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html"
target="_parent">Linux ABI</a> standard.
<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a> standard.
Basically you'll want the following:
</p>
<ul>
......@@ -270,7 +267,7 @@ hardware it has detected.
</p>
<p>
If your DRI-based driver isn't working, go to the
<a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information.
<a href="http://dri.sf.net/">DRI website</a> for trouble-shooting information.
</p>
......@@ -278,8 +275,8 @@ If your DRI-based driver isn't working, go to the
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040"
target="_parent"> here</a> for details.
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
Mesa uses a 16-bit depth buffer by default which is smaller and faster
......@@ -347,7 +344,7 @@ mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>
The <a href="http://www.opengl.org/documentation" target="_parent">
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implemention work.
You should read it.
</p>
......@@ -381,7 +378,7 @@ the archives) is a good way to get information.
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<p>
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt" target="_parent">specification for the extension</a>
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
......@@ -391,9 +388,8 @@ implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
In the mean time, a 3rd party <a href=
"http://dri.freedesktop.org/wiki/S3TC"
target="_parent">plug-in library</a> is available.
In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>
</div>
......
......@@ -18,51 +18,51 @@
<ul>
<li><a href="http://www.psc.edu/%7Esmp/a3d/">Asteroids3D</a> - 3D asteroids game
</li><li><a href="http://evlweb.eecs.uic.edu/aej/AndyBattalion.html" target="_parent">Battalion</a>
</li><li><a href="http://evlweb.eecs.uic.edu/aej/AndyBattalion.html">Battalion</a>
- battle game
</li><li><a href="http://bzflag.sourceforge.net/" target="_parent">BZFLAG</a> - 3-D tank
</li><li><a href="http://bzflag.sourceforge.net/">BZFLAG</a> - 3-D tank
battle game
</li><li><a href="http://www.speakeasy.org/%7Emorse/copter-commander" target="_parent">Copter Commander</a> - 2d multiplayer side scroller
</li><li><a href="http://www.crystalspace.org/" target="_parent">CrystalSpace</a> - Free
</li><li><a href="http://www.speakeasy.org/%7Emorse/copter-commander">Copter Commander</a> - 2d multiplayer side scroller
</li><li><a href="http://www.crystalspace.org/">CrystalSpace</a> - Free
3d game engine
</li><li><a href="http://www.afn.org/%7Ecthugha/" target="_parent">Cthugha</a> - music-sync'ed
</li><li><a href="http://www.afn.org/%7Ecthugha/">Cthugha</a> - music-sync'ed
graphical effects
</li><li><a href="http://www.sics.se/dive/" target="_parent">DIVE</a> - Distributed Interactive
</li><li><a href="http://www.sics.se/dive/">DIVE</a> - Distributed Interactive
Virtual Environment
</li><li><a href="http://www.newdoom.com/doomlegacy/" target="_parent">Doom Legacy</a>
</li><li><a href="http://www.newdoom.com/doomlegacy/">Doom Legacy</a>
- an OpenGL port of id software's popular game, Doom
</li><li><a href="http://www.asimov.de/intern_dropit.html" target="_parent">DropIt</a> - 3-D tetris game
</li><li><a href="http://www.flightgear.org/" target="_parent">Flight Gear</a> - Flight
</li><li><a href="http://www.asimov.de/intern_dropit.html">DropIt</a> - 3-D tetris game
</li><li><a href="http://www.flightgear.org/">Flight Gear</a> - Flight
simulator
</li><li><a href="http://freetrek.linuxgames.com/" target="_parent">Free Trek</a> - Star
</li><li><a href="http://freetrek.linuxgames.com/">Free Trek</a> - Star
Trek battle simulator
</li><li><a href="http://glchess.sourceforge.net/" target="_parent">GLChess</a> - chess game
</li><li><a href="http://heretic.linuxgames.com/" target="_parent">GLHeretic</a> - Heretic
</li><li><a href="http://glchess.sourceforge.net/">GLChess</a> - chess game
</li><li><a href="http://heretic.linuxgames.com/">GLHeretic</a> - Heretic
for Linux
</li><li><a href="http://glider3d.free.fr/" target="_parent">Glider3D</a> - flight simulator
</li><li><a href="http://www.gltron.org/" target="_parent">glTron</a> - Tron lightcycles
</li><li><a href="http://glider3d.free.fr/">Glider3D</a> - flight simulator
</li><li><a href="http://www.gltron.org/">glTron</a> - Tron lightcycles
game
</li><li><a href="http://gracer.sourceforge.net/" target="_parent">GRacer</a> - 3D Motor
</li><li><a href="http://gracer.sourceforge.net/">GRacer</a> - 3D Motor
Sports Simulator
</li><li><a href="http://jongl.home.pages.de/" target="_parent">JONGL</a> - Juggling simulator
</li><li><a href="http://samba.anu.edu.au/KnightCap/" target="_parent">KnightCap</a> -
</li><li><a href="http://jongl.home.pages.de/">JONGL</a> - Juggling simulator
</li><li><a href="http://samba.anu.edu.au/KnightCap/">KnightCap</a> -
chess game
</li><li><a href="http://www.hackcraft.de/games/linwarrior_3d/" target="_parent">LinWarrior 3D</a> - A Battle Mech Simulator
</li><li><a href="http://www.nada.kth.se/%7Ef96-lfo/lunar/" target="_parent">Lunar Lander
</li><li><a href="http://www.hackcraft.de/games/linwarrior_3d/">LinWarrior 3D</a> - A Battle Mech Simulator
</li><li><a href="http://www.nada.kth.se/%7Ef96-lfo/lunar/">Lunar Lander
2000</a> - 3D version of the classis lunar lander game
</li><li><a href="http://www.majik3d.org/" target="_parent">Majik 3D</a> - an online role-playing
</li><li><a href="http://www.majik3d.org/">Majik 3D</a> - an online role-playing
world
</li><li><a href="http://www.pobox.com/%7Eshankel/opentrek.html" target="_parent">OpenTrek</a>
</li><li><a href="http://www.pobox.com/%7Eshankel/opentrek.html">OpenTrek</a>
- Super Star Trek
</li><li><a href="http://www.idsoftware.com/" target="_parent">Quake(2,3)</a> - the popular
</li><li><a href="http://www.idsoftware.com/">Quake(2,3)</a> - the popular
games from id software
</li><li><a href="http://torcs.free.fr/indexm.html" target="_parent">TORCS</a> - car racing
</li><li><a href="http://torcs.free.fr/indexm.html">TORCS</a> - car racing
simulator
</li><li><a href="http://www.woodsoup.org/projs/tux_aqfh" target="_parent">TUX-AQFH</a>
</li><li><a href="http://www.woodsoup.org/projs/tux_aqfh">TUX-AQFH</a>
- Tux the Penguin - a Quest for Herring
</li><li><a href="http://mordred.8m.com/voidrunner/" target="_parent">Void Runner</a>
</li><li><a href="http://mordred.8m.com/voidrunner/">Void Runner</a>
- freeware arcade style game
</li><li><a href="http://xracer.annexia.org/" target="_parent">XRacer</a> - Free spaceship
</li><li><a href="http://xracer.annexia.org/">XRacer</a> - Free spaceship
racing game, similar to Wipeout
</li>
</ul>
......
......@@ -24,12 +24,12 @@ Here are some specific ideas and areas where help would be appreciated:
<ol>
<li>
<b>Driver patching and testing.</b>
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev" target="_parent">mesa-dev mailing list</a>, but aren't
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
immediately checked into git because not enough people are testing them.
Just applying patches, testing and reporting back is helpful.
<li>
<b>Driver debugging.</b>
There are plenty of open bugs in the <a href="https://bugs.freedesktop.org/describecomponents.cgi?product=Mesa" target="_parent">bug database</a>.
There are plenty of open bugs in the <a href="https://bugs.freedesktop.org/describecomponents.cgi?product=Mesa">bug database</a>.
<li>
<b>Remove aliasing warnings.</b>
Enable gcc -Wstrict-aliasing=2 -fstrict-aliasing and track down aliasing
......@@ -39,7 +39,7 @@ issues in the code.
Fixing MSVC builds.
<li>
<b>Contribute more tests to
<a href="http://piglit.freedesktop.org/" target="_parent">Piglit</a>.</b>
<a href="http://piglit.freedesktop.org/">Piglit</a>.</b>
<li>
<b>Automatic testing.
</b>
......@@ -53,19 +53,19 @@ You can find some further To-do lists here:
</p>
<ul>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt"
target="_parent"><b>GL3.txt</b></a></li>
><b>GL3.txt</b></a></li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt"
target="_parent"><b>LLVMpipe - todo</b></a></li>
><b>LLVMpipe - todo</b></a></li>
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality"
target="_parent"><b>MissingFunctionality</b></a></li>
><b>MissingFunctionality</b></a></li>
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo"
target="_parent"><b>RadeonsiToDo</b></a></li>
><b>RadeonsiToDo</b></a></li>
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo"
target="_parent"><b>R600ToDo</b></a></li>
><b>R600ToDo</b></a></li>
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo"
target="_parent"><b>R300ToDo</b></a></li>
><b>R300ToDo</b></a></li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO"
target="_parent"><b>i915g TODO</b></a></li>
><b>i915g TODO</b></a></li>
</ul>
<p>
......
......@@ -316,8 +316,8 @@ This is a development release which will lead up to the Mesa 7.0 release
The new Shading Language compiler branch has been merged into the git
master branch. This is a step toward hardware support for the OpenGL
2.0 Shading Language and will be included in the next Mesa release.
In conjunction, <a href="http://glean.sf.net" target="_parent">Glean
</a> has been updated with a new test that does over 130 tests of the
In conjunction, <a href="http://glean.sf.net">Glean</a> has been updated
with a new test that does over 130 tests of the
shading language and built-in functions.
</p>
......@@ -656,8 +656,7 @@ and primarily just incorporates bug fixes.
<h2>December 28, 2003</h2>
<p>
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org"
target="_parent">
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org">
freedesktop.org</a> because of problems with SourceForge's anonymous
CVS service.
</p>
......@@ -1229,7 +1228,7 @@ Here's what's new:</p>
</pre>
<h2>March 23, 2000</h2>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
<p>Here's what's changed:</p>
......@@ -1277,7 +1276,7 @@ After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
<h2>December 17, 1999</h2>
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml" target="_parent">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
<h2>December 14, 1999</h2>
<p>Mesa 3.1 is released!</p>
......
......@@ -59,9 +59,9 @@ The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
target="_parent">dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
version 2.4.33 or later
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
......
......@@ -18,7 +18,7 @@
<p>
Mesa is an open-source implementation of the
<a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
<a href="http://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
......@@ -30,8 +30,8 @@ for modern GPUs.
<p>
Mesa ties into several other open-source projects: the
<a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering
Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to
<a href="http://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="http://x.org">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
......@@ -85,7 +85,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
......@@ -142,7 +142,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
<a href="http://en.wikipedia.org/wiki/Gallium3D" target="_parent">Gallium</a>
<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
......@@ -234,7 +234,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
<a href="http://www.opengl.org/documentation/spec.html" target="_parent">
<a href="http://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>
......
......@@ -17,47 +17,47 @@
<h1>Libraries and Toolkits</h1>
<ul>
<li><a href="http://mrpowers.com/Apprentice/" target="_parent">Apprentice</a> - free OpenInventor work-alike
<li><a href="http://www.coin3d.org/coin.html" target="_parent">Coin</a> - OSS Open Inventor clone
<li><a href="http://www.softintegration.com/products/toolkit/opengl/" target="_parent">Ch</a> - OpenGL bindings for the Ch C/C++ interpreter
<li><a href="http://www.cfdrc.com/FOX/fox.html" target="_parent">FOX</a> - GUI Library
<li><a href="http://www.jausoft.com/gl4java.html" target="_parent">GL4Java</a> - a Java wrapper for OpenGL
<li><a href="http://www.student.oulu.fi/%7Ejlof/gtkglarea/" target="_parent">GtkGLArea</a> - OpenGL Gtk widget
<li><a href="http://www.ece.ucdavis.edu/%7Ekenelson/gtk-glarea/" target="_parent">GtkGLArea--</a> - OpenGL Gtk-- widget for C++
<li><a href="http://gtkpas.sourceforge.net/" target="_parent">GTKpas</a> - OpenGL Gtk widget for <a href="http://www.freepascal.org/" target="_parent">FreePascal</a>
<li><a href="http://freeglut.sourceforge.net/" target="_parent">FreeGLUT</a> - a GLUT work-alike
<li><a href="http://math.nist.gov/f90gl" target="_parent">Fortran77/90 bindings for OpenGL and Mesa</a> - by William Mitchell
<li><a href="http://glow.sourceforge.net/" target="_parent">GLOW</a> - a GUI toolkit for GLUT and OpenGL
<li><a href="http://mrpowers.com/Apprentice/">Apprentice</a> - free OpenInventor work-alike
<li><a href="http://www.coin3d.org/coin.html">Coin</a> - OSS Open Inventor clone
<li><a href="http://www.softintegration.com/products/toolkit/opengl/">Ch</a> - OpenGL bindings for the Ch C/C++ interpreter
<li><a href="http://www.cfdrc.com/FOX/fox.html">FOX</a> - GUI Library
<li><a href="http://www.jausoft.com/gl4java.html">GL4Java</a> - a Java wrapper for OpenGL
<li><a href="http://www.student.oulu.fi/%7Ejlof/gtkglarea/">GtkGLArea</a> - OpenGL Gtk widget
<li><a href="http://www.ece.ucdavis.edu/%7Ekenelson/gtk-glarea/">GtkGLArea--</a> - OpenGL Gtk-- widget for C++
<li><a href="http://gtkpas.sourceforge.net/">GTKpas</a> - OpenGL Gtk widget for <a href="http://www.freepascal.org/">FreePascal</a>
<li><a href="http://freeglut.sourceforge.net/">FreeGLUT</a> - a GLUT work-alike
<li><a href="http://math.nist.gov/f90gl">Fortran77/90 bindings for OpenGL and Mesa</a> - by William Mitchell
<li><a href="http://glow.sourceforge.net/">GLOW</a> - a GUI toolkit for GLUT and OpenGL
<li><a href="http://www.nigels.com/glt/">Glt</a> - an OpenGL C++ toolkit
<li><a href="http://www.opengl.org/resources/libraries/glut.html" target="_parent">GLUT (GL Utility Toolkit)</a> - by Mark Kilgard
<li><a href="http://atrey.karlin.mff.cuni.cz/%7E0rfelyus/guileGL/" target="_parent">GuileGL</a> - OpenGL and GtkGLArea language bindings for Guile
<li><a href="http://www.rsinc.com/" target="_parent">IDL</a> - Interactive Data Language
<li><a href="http://www.newplanetsoftware.com/jx/" target="_parent">JX</a> - C++ application framework and GUI library
<li><a href="http://www.vrs3d.org/" target="_parent">MAM/VRS</a> - object-oriented toolkit for 3D graphics
<li><a href="http://www.jwdt.com/%7Epaysan/bigforth.html" target="_parent">MINOS</a> - GUI library
<li><a href="http://sourceforge.net/project/?group_id=2795" target="_parent">OglCLib</a> - C++ wrapper for OpenGL
<li><a href="http://oss.sgi.com/projects/inventor" target="_parent"> Open Inventor</a> - the Open Inventor toolkit from SGI
<li><a href="http://www.tgs.com/" target="_parent">Open Inventor</a> - the Open Inventor toolkit from Template Graphics Software, Inc.
<li><a href="http://openrm.sourceforge.net/" target="_parent">OpenRM</a>
<li><a href="http://www.opengl.org/resources/libraries/glut.html">GLUT (GL Utility Toolkit)</a> - by Mark Kilgard
<li><a href="http://atrey.karlin.mff.cuni.cz/%7E0rfelyus/guileGL/">GuileGL</a> - OpenGL and GtkGLArea language bindings for Guile
<li><a href="http://www.rsinc.com/">IDL</a> - Interactive Data Language
<li><a href="http://www.newplanetsoftware.com/jx/">JX</a> - C++ application framework and GUI library
<li><a href="http://www.vrs3d.org/">MAM/VRS</a> - object-oriented toolkit for 3D graphics
<li><a href="http://www.jwdt.com/%7Epaysan/bigforth.html">MINOS</a> - GUI library
<li><a href="http://sourceforge.net/project/?group_id=2795">OglCLib</a> - C++ wrapper for OpenGL
<li><a href="http://oss.sgi.com/projects/inventor"> Open Inventor</a> - the Open Inventor toolkit from SGI
<li><a href="http://www.tgs.com/">Open Inventor</a> - the Open Inventor toolkit from Template Graphics Software, Inc.
<li><a href="http://openrm.sourceforge.net/">OpenRM</a>
- Open Source, multithreaded, parallel scene graph API
<li><a href="http://www.opensg.org/OpenSGPLUS/index.EN.html" target="_parent">
<li><a href="http://www.opensg.org/OpenSGPLUS/index.EN.html">
Open SG PLUS</a> - a scene-graph library
<li><a href="http://www.openscenegraph.org/" target="_parent">Open Scene Graph
<li><a href="http://www.openscenegraph.org/">Open Scene Graph
</a> - a scene-graph library
<li><a href="http://www.openvrml.org/" target="_parent">OpenVRML</a>
<li><a href="http://www.openvrml.org/">OpenVRML</a>
- a VRML parsing/display library with "lookat" - an example VRML browser
<li><a href="http://plib.sourceforge.net/" target="_parent">PLIB</a> - A collection of portable games libraries, including an OpenGL GUI and a simple Scene Graph API
<li><a href="ftp://ftp.troll.no/contest/Pryan-1.2.tar.gz" target="_parent">Pryan</a> - an OpenInventor-like toolkit
<li><a href="http://starship.python.net:9673/crew/da/Code/PyOpenGL" target="_parent">PyOpenGL</a> - OpenGL interface for Python
<li><a href="http://www.quesa.org/" target="_parent">Quesa</a> - QuickDraw3D-compatible library based on OpenGL, Mesa or Direct3D
<li><a href="http://www.mesa3d.org/brianp/repgl.txt" target="_parent">repGL</a> - IRIS GL emulated with OpenGL
<li><a href="http://www.scitechsoft.com/dp_mgl.html" target="_parent">SciTech MGL</a> - A multiplatform (Windows, Linux, OS/2, DOS, QNX, SMX, RT-Target &amp; more) graphics library
<li><a href="http://sgl.sourceforge.net/" target="_parent">SGL</a> - a 3D Scene Graph Library
<li><a href="http://www.lal.in2p3.fr/SI/SoFree/" target="_parent">SoFree</a> - a free implementation of Open Inventor
<li><a href="http://togl.sourceforge.net/" target="_parent">Togl</a> - Tcl/Tk widget for OpenGL
<li><a href="http://www.int.com/" target="_parent">View3D Widget</a> - 3-D GUI widget
<li><a href="http://www.vtk.org/" target="_parent">VTK</a> - Visualization Toolkit
<li><a href="http://home.earthlink.net/%7Erzeh/YAJOGLB/doc/YAJOGLB.html" target="_parent">YAJOGL</a> - Yet Another Java GL Binding.
<li><a href="http://plib.sourceforge.net/">PLIB</a> - A collection of portable games libraries, including an OpenGL GUI and a simple Scene Graph API
<li><a href="ftp://ftp.troll.no/contest/Pryan-1.2.tar.gz">Pryan</a> - an OpenInventor-like toolkit
<li><a href="http://starship.python.net:9673/crew/da/Code/PyOpenGL">PyOpenGL</a> - OpenGL interface for Python
<li><a href="http://www.quesa.org/">Quesa</a> - QuickDraw3D-compatible library based on OpenGL, Mesa or Direct3D
<li><a href="http://www.mesa3d.org/brianp/repgl.txt">repGL</a> - IRIS GL emulated with OpenGL
<li><a href="http://www.scitechsoft.com/dp_mgl.html">SciTech MGL</a> - A multiplatform (Windows, Linux, OS/2, DOS, QNX, SMX, RT-Target &amp; more) graphics library
<li><a href="http://sgl.sourceforge.net/">SGL</a> - a 3D Scene Graph Library
<li><a href="http://www.lal.in2p3.fr/SI/SoFree/">SoFree</a> - a free implementation of Open Inventor
<li><a href="http://togl.sourceforge.net/">Togl</a> - Tcl/Tk widget for OpenGL
<li><a href="http://www.int.com/">View3D Widget</a> - 3-D GUI widget
<li><a href="http://www.vtk.org/">VTK</a> - Visualization Toolkit
<li><a href="http://home.earthlink.net/%7Erzeh/YAJOGLB/doc/YAJOGLB.html">YAJOGL</a> - Yet Another Java GL Binding.
</ul>
</div>
......
......@@ -18,10 +18,10 @@
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
that of <a href="http://www.opengl.org/">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="http://www.sgi.com/" target="_parent">Silicon Graphics,
href="http://www.sgi.com/">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
......@@ -37,7 +37,7 @@ library</em>. <br>
<p>
* OpenGL is a trademark of <a href="http://www.sgi.com/"
target="_parent">Silicon Graphics Incorporated</a>.
>Silicon Graphics Incorporated</a>.
</p>
......
......@@ -21,26 +21,24 @@
</p>
<ul>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users"
target="_parent">mesa-users</a> - intended for end-users of Mesa and DRI
drivers. Newbie questions are OK, but please try the general OpenGL
resources and Mesa/DRI documentation first.</p>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
- intended for end-users of Mesa and DRI drivers. Newbie questions are OK,
but please try the general OpenGL resources and Mesa/DRI documentation first.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev"
target="_parent">mesa-dev</a> - for Mesa, Gallium and DRI development
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
- for Mesa, Gallium and DRI development
discussion. Not for beginners.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit"
target="_parent">mesa-commit</a> - relays git check-in messages
(for developers).
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
- relays git check-in messages (for developers).
In general, people should not post to this list.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce"
target="_parent">mesa-announce</a> - announcements of new Mesa
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
- announcements of new Mesa
versions are sent to this list. Very low traffic.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit"
target="_parent">piglit</a> - for Piglit (OpenGL driver testing framework) discussion.</p>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
- for Piglit (OpenGL driver testing framework) discussion.</p>
</li>
</ul>
......@@ -58,16 +56,15 @@ Follow the links above for list archives.
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce" target="_parent">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users" target="_parent">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev" target="_parent">mesa3d-dev</a>.
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="http://dri.freedesktop.org/wiki/MailingLists" target="_parent">
DRI wiki</a>.
<a href="http://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
</p>
......@@ -80,8 +77,8 @@ Here are some other OpenGL-related forums you might find useful:
</p>
<ul>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi"
target="_parent">OpenGL discussion forums</A> at www.opengl.org</li>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi">OpenGL discussion forums</a>
at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>
<li>comp.graphics.algorithms</li>
......
......@@ -17,53 +17,53 @@
<h1>Modelers, Renderers and Viewers</h1>
<ul>
<li><a href="http://www.aqsis.org/" target="_parent">Aqsis</a> - a RenderMan compatible renderer</li>
<li><a href="http://www.ac3d.org/" target="_parent">AC3D</a> - 3-D modeler
</li><li><a href="http://www.mediascape.com/" target="_parent">Artstream</a> - provides
<li><a href="http://www.aqsis.org/">Aqsis</a> - a RenderMan compatible renderer</li>
<li><a href="http://www.ac3d.org/">AC3D</a> - 3-D modeler
</li><li><a href="http://www.mediascape.com/">Artstream</a> - provides
functionality like Corel Draw and Illustrator
</li><li><a href="http://www.blender.org/" target="_parent">Blender</a> - 3-D animation
</li><li><a href="http://www.blender.org/">Blender</a> - 3-D animation
software
</li><li><a href="http://www.arq.net/%7Ekasten/demtools/" target="_parent">Demtools</a>
</li><li><a href="http://www.arq.net/%7Ekasten/demtools/">Demtools</a>
- Map viewer
</li><li><a href="http://www.holometric.de/dimension/" target="_parent">DIMENSION</a>
</li><li><a href="http://www.holometric.de/dimension/">DIMENSION</a>
- freeform surface reconstruction
</li><li><a href="http://www.vectaport.com/vhclmaps/demviewer.html" target="_parent">demviewer</a>
</li><li><a href="http://www.vectaport.com/vhclmaps/demviewer.html">demviewer</a>
- interactive terrain viewer
</li><li><a href="http://www.crc.ca/FreeWRL" target="_parent">FreeWRL</a> - VRML browser
</li><li><a href="http://www.geomview.org/" target="_parent">Geomview</a> - 3-D geometry
</li><li><a href="http://www.crc.ca/FreeWRL">FreeWRL</a> - VRML browser
</li><li><a href="http://www.geomview.org/">Geomview</a> - 3-D geometry
exploration
</li><li><a href="http://innovation3d.sourceforge.net/" target="_parent">Innovation3D</a>
</li><li><a href="http://innovation3d.sourceforge.net/">Innovation3D</a>
- 3D modeling program
</li><li><a href="http://www.openvrml.org/" target="_parent">LibVRML97/Lookat</a>
</li><li><a href="http://www.openvrml.org/">LibVRML97/Lookat</a>
- VRML viewer
</li><li><a href="http://aig.cs.man.ac.uk/systems/Maverik/" target="_parent">Maverik</a>
</li><li><a href="http://aig.cs.man.ac.uk/systems/Maverik/">Maverik</a>
- VR graphics and interaction system
</li><li><a href="http://www.swissquake.ch/chumbalum-soft/md2v" target="_parent">MD2 Viewer</a>
</li><li><a href="http://www.swissquake.ch/chumbalum-soft/md2v">MD2 Viewer</a>
- View .MD2 files
</li><li><a href="http://www.megacads.dlr.de/" target="_parent">MegaCads</a>
</li><li><a href="http://www.megacads.dlr.de/">MegaCads</a>
- Multiblock-Elliptic-Grid-Generation-And-CAD-System
</li><li><a href="http://www.swissquake.ch/chumbalum-soft/" target="_parent">MilkShape
</li><li><a href="http://www.swissquake.ch/chumbalum-soft/">MilkShape
3D</a> - 3D modeler/animator
</li><li><a href="http://mindseye.sourceforge.net/" target="_parent">Mindseye</a> - Rendering/Modeling
</li><li><a href="http://mindseye.sourceforge.net/">Mindseye</a> - Rendering/Modeling
Package
</li><li><a href="http://www.neuralvr.com/" target="_parent">Pansophica</a> - Virtual Reality web organizer
</li><li><a href="http://www.sim.no/reducer.html" target="_parent">Rational Reducer</a>
</li><li><a href="http://www.neuralvr.com/">Pansophica</a> - Virtual Reality web organizer
</li><li><a href="http://www.sim.no/reducer.html">Rational Reducer</a>
- polygon reduction tool
</li><li><a href="http://www.cs.kuleuven.ac.be/cwis/research/graphics/RENDERPARK/" target="_parent">RenderPark</a>
</li><li><a href="http://www.cs.kuleuven.ac.be/cwis/research/graphics/RENDERPARK/">RenderPark</a>
- photorealistic rendering
</li><li><a href="http://www.hardgeus.com/revolution" target="_parent">Revolution 3D Engine</a>
</li><li><a href="http://www.hardgeus.com/revolution">Revolution 3D Engine</a>
- .3ds rendering engine
</li><li><a href="http://www.dgp.toronto.edu/%7Emjmcguff/eversion/" target="_parent">sphereEversion</a>
</li><li><a href="http://www.dgp.toronto.edu/%7Emjmcguff/eversion/">sphereEversion</a>
- inside-out sphere visualization
</li><li><a href="http://www.cs.kuleuven.ac.be/cwis/research/graphics/3DOM/" target="_parent">3Dom</a>
</li><li><a href="http://www.cs.kuleuven.ac.be/cwis/research/graphics/3DOM/">3Dom</a>
- 3-D modeler
</li><li><a href="http://www.microform.se/" target="_parent">VARKON</a> - product engineering,
</li><li><a href="http://www.microform.se/">VARKON</a> - product engineering,
design, modeling
</li><li><a href="http://www.sim.no/vrmlview.html" target="_parent">VRMLview</a> - VRML
</li><li><a href="http://www.sim.no/vrmlview.html">VRMLview</a> - VRML
model viewer
</li><li><a href="http://www.iicm.edu/vrwave/" target="_parent">VRWave</a> - a VRML 2.0
</li><li><a href="http://www.iicm.edu/vrwave/">VRWave</a> - a VRML 2.0
browser
</li><li><a href="http://www.csv.ica.uni-stuttgart.de/vrml/dune/" target="_parent">white_dune</a>
</li><li><a href="http://www.csv.ica.uni-stuttgart.de/vrml/dune/">white_dune</a>
- graphical VRML97 Editor and animation tool
</li></ul>
......
......@@ -17,8 +17,8 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/"
target="_parent"> http://www.khronos.org/opengles/</a>.</p>
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
......
......@@ -21,7 +21,7 @@ The current version of the OpenVG state tracker implements OpenVG 1.1.
</p>
<p>
More informations about OpenVG can be found at
<a href="http://www.khronos.org/openvg/" target="_parent">
<a href="http://www.khronos.org/openvg/">
http://www.khronos.org/openvg/</a> .
</p>
<p>
......
......@@ -21,8 +21,7 @@ Mesa 7.5.1 is a bug-fix release fixing issues found since the 7.5 release.
</p>
<p>
The main new feature of Mesa 7.5.x is the
<a href="http://wiki.freedesktop.org/wiki/Software/gallium"
target="_parent">Gallium3D</a> infrastructure.
<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5.1 implements the OpenGL 2.1 API, but the version reported by
......
......@@ -21,8 +21,7 @@ Mesa 7.5.2 is a bug-fix release fixing issues found since the 7.5.1 release.
</p>
<p>
The main new feature of Mesa 7.5.x is the
<a href="http://wiki.freedesktop.org/wiki/Software/gallium"
target="_parent">Gallium3D</a> infrastructure.
<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5.2 implements the OpenGL 2.1 API, but the version reported by
......
......@@ -23,8 +23,7 @@ with the 7.4.x branch or wait for Mesa 7.5.1.
</p>
<p>
The main new feature of Mesa 7.5 is the
<a href="http://wiki.freedesktop.org/wiki/Software/gallium"
target="_parent">Gallium3D</a> infrastructure.
<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.