Commit 703a662c authored by Andreas Boll's avatar Andreas Boll Committed by Brian Paul

docs: escape special html chars

Signed-off-by: Brian Paul's avatarBrian Paul <brianp@vmware.com>
parent ecd5c7ce
......@@ -29,7 +29,7 @@ a:visited {
<li><a href="news.html" target="MainFrame">News</a>
<LI><A HREF="developers.html" target="MainFrame">Developers</A>
<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
<li><a href="license.html" target="MainFrame">License & Copyright</a>
<li><a href="license.html" target="MainFrame">License &amp; Copyright</a>
<li><a href="faq.html" target="MainFrame">FAQ</a>
<li><a href="relnotes.html" target="MainFrame">Release Notes</a>
<li><a href="thanks.html" target="MainFrame">Acknowledgements</a>
......@@ -98,9 +98,9 @@ a:visited {
<b>Hosted by:</b>
<br>
<blockquote>
<A HREF="http://sourceforge.net"
target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
<a href="http://sourceforge.net"
target="_parent"><img src="http://sourceforge.net/sflogo.php?group_id=3&amp;type=1"
width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
</blockquote>
</body>
......
......@@ -127,7 +127,7 @@ need to ask, don't even try it.
To profile llvmpipe you should pass the options
<pre>
scons build=profile <same-as-before>
scons build=profile &lt;same-as-before&gt;
</pre>
This will ensure that frame pointers are used both in C and JIT functions, and
......
......@@ -539,7 +539,7 @@ release).
- sampling an incomplete texture in a fragment program would segfault
- glTexImage was missing a few error checks
- fixed some minor glGetTexParameter glitches
- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
- GL_INTENSITY was mistakenly accepted as a &lt;format&gt; to glTexImage
- fragment program writes to RC/HC register were broken
- fixed a few glitches in GL_HP_occlusion_test extension
- glBeginQueryARB and glEndQueryARB didn't work inside display lists
......@@ -576,7 +576,7 @@ This release basically just fixes bugs since the 6.0. release.
- fixed build problems on OpenBSD
- omit CVS directories from tarballs
- glGetTexImage(GL_COLOR_INDEX) was broken
- fixed an infinite loop in t&l module
- fixed an infinite loop in t&amp;l module
- silenced some valgrind warnings about using unitialized memory
- fixed some compilation/link glitches on IRIX (Mike Stephens)
- glBindProgram wasn't getting compiled into display lists
......@@ -661,7 +661,7 @@ OpenGL 1.5 features.
<pre>
New features:
- reorganized directory tree
- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
- GL_ARB_vertex/fragment_program extensions (Michal Krol &amp; Karl Rasche)
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
......
......@@ -37,7 +37,7 @@ bd003bb4f981a4f91dee4c38644d4f3f MesaGLUT-6.4.1.tar.bz2
<li>fragment program fog option didn't work with glDrawPixels, glBitmap
<li>USE_MGL_NAMESPACE didn't work for x86-64
<li>OSMesa demos were missing from previous release tarballs
<li>fixed problem with float->ushort conversion in glClear (bug 4992)
<li>fixed problem with float-&gt;ushort conversion in glClear (bug 4992)
<li>popping of GL_EYE_PLANE texgen state was broken (bug 4996)
<li>popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
<li>fixed occasional triangle color interpolation problem on VMS
......
......@@ -185,7 +185,7 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>mesa: Change OES_standard_derivatives to be stand-alone extension</li>
<li>i915: Disable extension OES_standard_derivatives</li>
<li>glcpp: Raise error when modulus is zero</li>
<li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt 1.30</li>
<li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt; 1.30</li>
<li>glsl: Reinstate constant-folding for division by zero</li>
<li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
</ul></p>
......
......@@ -55,9 +55,9 @@ d77b02034c11d6c2a55c07f82367d780 MesaLib-7.10.3.tar.gz
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32835">Bug 32835</a> - [glsl] recursive #define results in infinite stack recursion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33303">Bug 33303</a> - [glsl] ir_constant_expression.cpp:72: virtual ir_constant* ir_expression::constant_expression_value(): Assertion `op[0]->type->base_type == op[1]->type->base_type' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33303">Bug 33303</a> - [glsl] ir_constant_expression.cpp:72: virtual ir_constant* ir_expression::constant_expression_value(): Assertion `op[0]-&gt;type-&gt;base_type == op[1]-&gt;type-&gt;base_type' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33314">Bug 33314</a> - [glsl] ir_constant_expression.cpp:122: virtual ir_constant* ir_expression::constant_expression_value(): Assertion `op[0]->type->base_type == GLSL_TYPE_BOOL' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33314">Bug 33314</a> - [glsl] ir_constant_expression.cpp:122: virtual ir_constant* ir_expression::constant_expression_value(): Assertion `op[0]-&gt;type-&gt;base_type == GLSL_TYPE_BOOL' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33512">Bug 33512</a> - [SNB] case ogles2conform/GL/gl_FragCoord/gl_FragCoord_xy_frag.test and gl_FragCoord_w_frag.test fail</li>
......@@ -160,7 +160,7 @@ d77b02034c11d6c2a55c07f82367d780 MesaLib-7.10.3.tar.gz
<li>mesa: Use _mesa_get_format_bytes to refactor out the RB get_pointer_*</li>
<li>mesa: Use _mesa_get_format_bytes to refactor out the RB get_row_*</li>
<li>mesa: Add renderbuffer accessors for R8/RG88/R16/RG1616.</li>
<li>swrast: Don't try to adjust_colors for &lt8bpc when handling R16, RG1616.</li>
<li>swrast: Don't try to adjust_colors for &lt;8bpc when handling R16, RG1616.</li>
<li>intel: Use mesa core's R8, RG88, R16, RG1616 RB accessors.</li>
<li>Revert "intel: Add spans code for the ARB_texture_rg support."</li>
<li>mesa: Add support for the ARB_fragment_program part of ARB_draw_buffers.</li>
......
......@@ -79,7 +79,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type &gt;= 0) &amp;&amp; (type->base_type &lt;= 3)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type-&gt;base_type &gt;= 0) &amp;&amp; (type-&gt;base_type &lt;= 3)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li>
......@@ -91,7 +91,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size &gt;= 1) && (size &lt;= 4)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size &gt;= 1) &amp;&amp; (size &lt;= 4)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li>
......@@ -527,7 +527,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li>glsl: Add glsl_type::uvecN_type for N=2,3</li>
<li>glsl: Add lexer rules for uint and uvecN (N=2..4)</li>
<li>glsl: Changes in generated file glsl_lexer.cpp</li>
<li>glsl: Add lexer rules for &lt&lt and &gt;&gt; in GLSL 1.30</li>
<li>glsl: Add lexer rules for &lt;&lt; and &gt;&gt; in GLSL 1.30</li>
<li>glsl: Change generated file glsl_lexer.cpp</li>
<li>glsl: Implement ast-to-hir for binary shifts in GLSL 1.30</li>
<li>glsl: Implement constant expr evaluation for bitwise-not</li>
......@@ -1824,7 +1824,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li>llvmpipe: use llvm for attribute interpolant calculation</li>
<li>graw: add frag-face shader</li>
<li>llvmpipe: fix flatshading in new line code</li>
<li>draw: don't apply flatshading to clipped tris with &lt3 verts</li>
<li>draw: don't apply flatshading to clipped tris with &lt;3 verts</li>
<li>llvmpipe: handle FACING interpolants in line and point setup</li>
<li>llvmpipe: handle up to 8 planes in triangle binner</li>
<li>llvmpipe: make debug_fs_variant respect variant-&gt;nr_samplers</li>
......@@ -1968,7 +1968,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li>glsl: Rename various ir_* files to lower_* and opt_*.</li>
<li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version &gt;= 1.30.</li>
<li>Refresh autogenerated glcpp parser.</li>
<li>glsl: Fix constant expression handling for &lt, &gt;, &lt=, &gt;= on vectors.</li>
<li>glsl: Fix constant expression handling for &lt;, &gt;, &lt;=, &gt;= on vectors.</li>
<li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li>
<li>Regenerate glcpp parser.</li>
<li>glsl: Reimplement the "cross" built-in without ir_binop_cross.</li>
......@@ -2685,7 +2685,7 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
<li>nv50: fix size of outputs_written array</li>
<li>nv50: apply layout_mask to tile_flags</li>
<li>nvfx: only expose one rt on nv30</li>
<li>nvfx: fb-&gt;nr_cbufs &lt= 1 on nv30</li>
<li>nvfx: fb-&gt;nr_cbufs &lt;= 1 on nv30</li>
<li>nvfx: reset nvfx-&gt;hw_zeta</li>
<li>nvfx: fixes after array textures merge</li>
<li>init ps-&gt;context with util_surfaces_get and do_get</li>
......
......@@ -320,7 +320,7 @@ did not exist in the 7.10 release series at all.</p>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39257">Bug 39257</a> - [bisected SNB]Mesa demos engine causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39487">Bug 39487</a> - [i965] brw_wm_surface_state.c:495: brw_update_renderbuffer_surface: Assertion `brw-&gt>has_surface_tile_offset || (tile_x == 0 &amp;&amp; tile_y == 0)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39487">Bug 39487</a> - [i965] brw_wm_surface_state.c:495: brw_update_renderbuffer_surface: Assertion `brw-&gt;has_surface_tile_offset || (tile_x == 0 &amp;&amp; tile_y == 0)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=39515">Bug 39515</a> - FTBFS: libEGL depends on libgbm, but libEGL builds first</li>
......
......@@ -65,7 +65,7 @@ ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type &gt;= 0) &amp;&amp; (type->base_type &lt;= 3)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type-&gt;base_type &gt;= 0) &amp;&amp; (type-&gt;base_type &lt;= 3)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li>
......@@ -73,11 +73,11 @@ ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug 31514</a> - isBuffer returns true for unbound buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: ‘const struct gl_color_table’ has no member named ‘Format’</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: 'const struct gl_color_table' has no member named 'Format'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size &gt;= 1) && (size &lt;= 4)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size &gt;= 1) &amp;&amp; (size &lt;= 4)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li>
......@@ -293,7 +293,7 @@ ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
<li>ir_dead_functions: Actually free dead functions and signatures.</li>
<li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version &gt;= 1.30.</li>
<li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li>
<li>glsl: Fix constant expression handling for &lt, &gt;, &lt=, &gt;= on vectors.</li>
<li>glsl: Fix constant expression handling for &lt;, &gt;, &lt;=, &gt;= on vectors.</li>
<li>glsl: Use do_common_optimization in the standalone compiler.</li>
<li>glsl: Don't inline function prototypes.</li>
<li>glsl: Add a virtual as_discard() method.</li>
......
......@@ -184,7 +184,7 @@ cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
<li>mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.</li>
<li>mesa: Fix display list handling for GL_ARB_draw_instanced.</li>
<li>mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.</li>
<li>mesa: Add missing error check for first &lt 0 in glDrawArraysInstanced().</li>
<li>mesa: Add missing error check for first &lt; 0 in glDrawArraysInstanced().</li>
<li>i915: Fix piglit fbo-nodepth-test on i830.</li>
<li>intel: Return success when asked to allocate a 0-width/height renderbuffer.</li>
<li>mesa: Throw error on glGetActiveUniform inside Begin/End.</li>
......@@ -256,7 +256,7 @@ cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
<li>drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.</li>
<li>i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.</li>
<li>intel: Remove pointless software fallback for glBitmap on Gen6.</li>
<li>glsl: Fix broken constant expression handling for &lt, &lt=, &gt;, and &gt;=.</li>
<li>glsl: Fix broken constant expression handling for &lt;, &lt;=, &gt;, and &gt;=.</li>
</ul></p>
<p>Kurt Roeckx (2):
......
......@@ -35,9 +35,9 @@ Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
<li>The
<A HREF="http://sourceforge.net/projects/mesa3d" target="_parent">Mesa</A>
website is hosted by
<A HREF="http://sourceforge.net" target="_parent">
<IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
<a href="http://sourceforge.net" target="_parent">
<img src="http://sourceforge.net/sflogo.php?group_id=3&amp;type=1"
width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
<br>
<br>
......
......@@ -127,7 +127,7 @@ Bug fixes:
<li>X/Mesa incorrect default clear color and drawing color
<li>more robust X MIT-SHM support in X/Mesa
<li>glTexImage( format=GL_LUMINANCE ) didn't work
<li>GL_LINE mode polygons with line width > 1.0 could cause a crash
<li>GL_LINE mode polygons with line width &gt; 1.0 could cause a crash
<li>numerous feedback bugs
<li>glReadPixels() from depth buffer was wrong
<li>error prone depth and stencil buffer allocation
......@@ -390,7 +390,7 @@ Bug fixes:
<li>using 24-bit color on some X servers resulted in garbage rendering
<li>32-bit per pixel mode for XFree86 now works
<li>glRotate(a,0,0,0) gave unpredictable results
<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems
<li>GL_LINE_STRIP with &gt; 480 vertices had occasional clipping problems
<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
......@@ -504,7 +504,7 @@ Changes:
<li>many 3Dfx driver updates
<li>cygnus Makefiles now included
<li>updated DOS driver
<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
<li>made a few changes to dosmesa.c and wmesa.c (VB-&gt;Unclipped)
<li>internally, colors now stored in GLubytes, not GLfixed
<li>optimized changing of GL_SHININESS parameter
</ul>
......@@ -605,7 +605,7 @@ Bug fixes:
<li>fixed clipping bug when using 3Dfx driver
<li>fixed a problem when trying to use X fonts w/ 3Dfx driver
<li>fixed a texture filter bug in 3Dfx/Glide driver
<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
<li>fixed bug in 3Dfx/Glide driver involving depth mask &amp; clearing
<li>glLoadMatrix to set projection matrix confused the 3Dfx driver
<li>non-identity texture matrices didn't work with linux-386 configs
<li>glGenTextures() didn't reserve the returned texture IDs
......@@ -620,7 +620,7 @@ Changes:
<ul>
<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
<li>converted a few old glaux/gltk demos to GLUT
<li>renamed directories: demos -> xdemos, gdemos -> demos
<li>renamed directories: demos -&gt; xdemos, gdemos -&gt; demos
</ul>
......@@ -1136,12 +1136,12 @@ Bug fixes:
<li>glDraw/ReadPixels didn't catch all the errors that they should have
<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
<li>Fixed 1-bit float-&gt;int conversion bug in glDrawPixels(GL_DEPTH_COMP)
<li>glColorMask as sometimes effecting glXSwapBuffers()
<li>fixed a potential bug in XMesaGarbageCollect()
<li>N threads rendering into one window didn't work reliably
<li>glCopyPixels didn't work for deep color channels
<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
<li>improved 8 -&gt; 16bit/channel texture image conversion (Gerk Huisma)
<li>glPopAttrib() didn't correctly restore user clip planes
<li>user clip planes failed for some perspective projections (Chromium)
</ul>
......@@ -1179,7 +1179,7 @@ Bug fixes:
Changes:
<ul>
<li>lots of C++ (g++) code clean-ups
<li>lots of T&L updates for the Radeon DRI driver
<li>lots of T&amp;L updates for the Radeon DRI driver
</ul>
Known bugs:
<ul>
......@@ -1379,7 +1379,7 @@ Changes:
New:
<ul>
<li>reorganized directory tree
<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
<li>GL_ARB_vertex/fragment_program extensions (Michal Krol &amp; Karl Rasche)
<li>GL_ATI_texture_env_combine3 extension (Ian Romanick)
<li>GL_SGI_texture_color_table extension (Eric Plante)
<li>GL_NV_fragment_program extension
......@@ -1455,7 +1455,7 @@ Bug fixes:
<li>fixed build problems on OpenBSD
<li>omit CVS directories from tarballs
<li>glGetTexImage(GL_COLOR_INDEX) was broken
<li>fixed an infinite loop in t&l module
<li>fixed an infinite loop in t&amp;l module
<li>silenced some valgrind warnings about using unitialized memory
<li>fixed some compilation/link glitches on IRIX (Mike Stephens)
<li>glBindProgram wasn't getting compiled into display lists
......@@ -1513,7 +1513,7 @@ Bug fixes:
<li>sampling an incomplete texture in a fragment program would segfault
<li>glTexImage was missing a few error checks
<li>fixed some minor glGetTexParameter glitches
<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
<li>GL_INTENSITY was mistakenly accepted as a &lt;format&gt; to glTexImage
<li>fragment program writes to RC/HC register were broken
<li>fixed a few glitches in GL_HP_occlusion_test extension
<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists
......
......@@ -12,7 +12,7 @@
<p>
If you have problems, edits or additions for this website send them
to Brian
(<em>b</em><em>r</em><em>i</em><em>a</em><em>n</em><em>.</em><em>e</em><em>.</em><em>p</em><em>a</em><em>u</em><em>l</em><em> </em><em>g</em><em>m</em><em>a</em><em>i</em><em>l</em><em>.</em><em>c</em><em>o</em><em>m</em>)</a>.
(<em>b</em><em>r</em><em>i</em><em>a</em><em>n</em><em>.</em><em>e</em><em>.</em><em>p</em><em>a</em><em>u</em><em>l</em><em>&nbsp;</em><em>g</em><em>m</em><em>a</em><em>i</em><em>l</em><em>.</em><em>c</em><em>o</em><em>m</em>).
</p>
<p>
......
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