Commit 5313fb8a authored by Eric Anholt's avatar Eric Anholt

v3d: Drop #if 0-ed out v3d_dump_to_file().

This came from vc4, where we had a file format for GPU hangs.  I don't
have one of those for V3D, and I probably won't ever have the simulator
side produce dumps even if I do.
parent d3f66c38
......@@ -267,95 +267,6 @@ v3d_simulator_unpin_bos(int fd, struct v3d_job *job)
return 0;
}
#if 0
static void
v3d_dump_to_file(struct v3d_exec_info *exec)
{
static int dumpno = 0;
struct drm_v3d_get_hang_state *state;
struct drm_v3d_get_hang_state_bo *bo_state;
unsigned int dump_version = 0;
if (!(v3d_debug & VC5_DEBUG_DUMP))
return;
state = calloc(1, sizeof(*state));
int unref_count = 0;
list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list,
unref_head) {
unref_count++;
}
/* Add one more for the overflow area that isn't wrapped in a BO. */
state->bo_count = exec->bo_count + unref_count + 1;
bo_state = calloc(state->bo_count, sizeof(*bo_state));
char *filename = NULL;
asprintf(&filename, "v3d-dri-%d.dump", dumpno++);
FILE *f = fopen(filename, "w+");
if (!f) {
fprintf(stderr, "Couldn't open %s: %s", filename,
strerror(errno));
return;
}
fwrite(&dump_version, sizeof(dump_version), 1, f);
state->ct0ca = exec->ct0ca;
state->ct0ea = exec->ct0ea;
state->ct1ca = exec->ct1ca;
state->ct1ea = exec->ct1ea;
state->start_bin = exec->ct0ca;
state->start_render = exec->ct1ca;
fwrite(state, sizeof(*state), 1, f);
int i;
for (i = 0; i < exec->bo_count; i++) {
struct drm_gem_cma_object *cma_bo = exec->bo[i];
bo_state[i].handle = i; /* Not used by the parser. */
bo_state[i].paddr = cma_bo->paddr;
bo_state[i].size = cma_bo->base.size;
}
list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list,
unref_head) {
struct drm_gem_cma_object *cma_bo = &bo->base;
bo_state[i].handle = 0;
bo_state[i].paddr = cma_bo->paddr;
bo_state[i].size = cma_bo->base.size;
i++;
}
/* Add the static overflow memory area. */
bo_state[i].handle = exec->bo_count;
bo_state[i].paddr = sim_state.overflow->ofs;
bo_state[i].size = sim_state.overflow->size;
i++;
fwrite(bo_state, sizeof(*bo_state), state->bo_count, f);
for (int i = 0; i < exec->bo_count; i++) {
struct drm_gem_cma_object *cma_bo = exec->bo[i];
fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
}
list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list,
unref_head) {
struct drm_gem_cma_object *cma_bo = &bo->base;
fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f);
}
void *overflow = calloc(1, sim_state.overflow->size);
fwrite(overflow, 1, sim_state.overflow->size, f);
free(overflow);
free(state);
free(bo_state);
fclose(f);
}
#endif
int
v3d_simulator_flush(struct v3d_context *v3d,
struct drm_v3d_submit_cl *submit, struct v3d_job *job)
......@@ -391,8 +302,6 @@ v3d_simulator_flush(struct v3d_context *v3d,
if (ret)
return ret;
//v3d_dump_to_file(&exec);
if (sim_state.ver >= 41)
v3d41_simulator_flush(sim_state.v3d, submit, file->gmp->ofs);
else
......
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