Commit 5034cf4e authored by Elie Tournier's avatar Elie Tournier Committed by Emil Velikov

docs: Fix GLSL compiler link

The doc wasn't update since we moved the glsl compiler to src/compiler/glsl.
I also updated the description of the standalone compiler.

v2:
 - Mention that just-log argument removes headers/separators.
 - Mention that version argument is mandatory.
Since version argument is mandatory, add --version to the command line
example.
Signed-off-by: Elie Tournier's avatarElie Tournier <tournier.elie@gmail.com>
Reviewed-by: Alejandro Piñeiro's avatarAlejandro Piñeiro <apinheiro@igalia.com>
parent 8d1712a0
......@@ -172,7 +172,7 @@ This tool is useful for:
</ul>
<p>
After building Mesa, the compiler can be found at src/glsl/glsl_compiler
After building Mesa, the compiler can be found at src/compiler/glsl/glsl_compiler
</p>
<p>
......@@ -180,7 +180,7 @@ Here's an example of using the compiler to compile a vertex shader and
emit GL_ARB_vertex_program-style instructions:
</p>
<pre>
src/glsl/glsl_compiler --dump-ast myshader.vert
src/compiler/glsl/glsl_compiler --version XXX --dump-ast myshader.vert
</pre>
Options include
......@@ -188,7 +188,11 @@ Options include
<li><b>--dump-ast</b> - dump GPU code
<li><b>--dump-hir</b> - dump high-level IR code
<li><b>--dump-lir</b> - dump low-level IR code
<li><b>--link</b> - ???
<li><b>--dump-builder</b> - dump GLSL IR code
<li><b>--link</b> - link shaders
<li><b>--just-log</b> - display only shader / linker info if exist,
without any header or separator
<li><b>--version</b> - [Mandatory] define the GLSL version to use
</ul>
......@@ -196,7 +200,7 @@ Options include
<p>
The source code for Mesa's shading language compiler is in the
<code>src/glsl/</code> directory.
<code>src/compiler/glsl/</code> directory.
</p>
<p>
......
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