Commit 30cf9ffb authored by Eric Engestrom's avatar Eric Engestrom

docs: https all the links \o/

Most of them already redirected to https anyway, so we might as well
avoid the redirection and the security implications by linking directly
to the right protocol.
Signed-off-by: Eric Engestrom's avatarEric Engestrom <eric@engestrom.ch>
Reviewed-by: Brian Paul's avatarBrian Paul <brianp@vmware.com>
parent 2b0fe3cf
......@@ -39,7 +39,7 @@ steps that work as of this writing.
get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
see http://www.mesa3d.org/repository.html
see https://www.mesa3d.org/repository.html
- run scons
General
......
......@@ -33,7 +33,7 @@ without a depth buffer.
<p>
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
this issue.
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
Using the <a href="https://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
set the "Create all visuals with a depth buffer" option before running Topogun.
Then, all GLX visuals will be created with a depth buffer.
</p>
......
......@@ -18,7 +18,7 @@
<p>
The Mesa bug database is hosted on
<a href="http://freedesktop.org">freedesktop.org</a>.
<a href="https://freedesktop.org">freedesktop.org</a>.
The old bug database on SourceForge is no longer used.
</p>
......
......@@ -58,7 +58,7 @@ and not <tt>a=b+c;</tt>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
......
......@@ -53,7 +53,7 @@
<li><a href="lists.html" target="_parent">Mailing Lists</a>
<li><a href="bugs.html" target="_parent">Bug Database</a>
<li><a href="webmaster.html" target="_parent">Webmaster</a>
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
<li><a href="https://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
</ul>
<b>User Topics</b>
......@@ -89,16 +89,16 @@
<b>Links</b>
<ul>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="http://planet.freedesktop.org" target="_parent">Developer blogs</a>
<li><a href="https://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="https://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="https://planet.freedesktop.org" target="_parent">Developer blogs</a>
</ul>
<b>Hosted by:</b>
<br>
<blockquote>
<a href="http://freedesktop.org" target="_parent">freedesktop.org</a>
<a href="https://freedesktop.org" target="_parent">freedesktop.org</a>
</blockquote>
</body>
......
......@@ -20,7 +20,7 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="http://www.vmware.com/">VMware</a>
<a href="https://www.vmware.com/">VMware</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
......@@ -44,7 +44,7 @@ Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
<a href="https://www.lunarg.com/">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
</p>
......
......@@ -102,9 +102,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="http://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="http://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="http://cgit.freedesktop.org/mesa/demos/">Demos</a>,
<a href="https://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="https://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="https://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>
......
......@@ -18,8 +18,8 @@
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="http://www.khronos.org/egl/">
http://www.khronos.org/egl/</a>.</p>
<a href="https://www.khronos.org/egl/">
https://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
......
......@@ -41,7 +41,7 @@ Last updated: 9 October 2012
<p>
Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
See the <a href="http://www.opengl.org/">OpenGL website</a> for more
See the <a href="https://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
......@@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for X.org.
</p>
<ul>
<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
<li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
for more information.</li>
<li>See <a href="https://01.org/linuxgraphics">01.org</a>
for more information about Intel drivers.</li>
<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
<li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
<li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
<li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
......@@ -144,7 +144,7 @@ Mesa is much more up to date with modern features and extensions.
</p>
<p>
<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
......@@ -157,7 +157,7 @@ is a subset of OpenGL.
</p>
<p>
<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
......@@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab
<h2>2.4 Where is the GLw library?</h2>
<p>
GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
</p>
......@@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you want <code>direct rendering: Y
</p>
<p>
If your DRI-based driver isn't working, go to the
<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
</p>
......@@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
......@@ -339,7 +339,7 @@ First, join the <a href="lists.html">mesa-dev mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>
The <a href="http://www.opengl.org/documentation">
The <a href="https://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
You should read it.
</p>
......@@ -383,7 +383,7 @@ implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
In the mean time, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>
......
......@@ -335,4 +335,4 @@ we DO NOT WANT implementations of these extensions for Mesa.
A graphical representation of this information can be found at
http://mesamatrix.net/
https://mesamatrix.net/
......@@ -24,7 +24,7 @@ Here are some specific ideas and areas where help would be appreciated:
<ol>
<li>
<b>Driver patching and testing.</b>
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
Patches are often posted to the <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
immediately checked into git because not enough people are testing them.
Just applying patches, testing and reporting back is helpful.
<li>
......@@ -39,7 +39,7 @@ issues in the code.
Fixing MSVC builds.
<li>
<b>Contribute more tests to
<a href="http://piglit.freedesktop.org/">Piglit</a>.</b>
<a href="https://piglit.freedesktop.org/">Piglit</a>.</b>
<li>
<b>Automatic testing.
</b>
......@@ -56,9 +56,9 @@ You can find some further To-do lists here:
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality">
<li><a href="https://dri.freedesktop.org/wiki/MissingFunctionality">
<b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li>
</ul>
......@@ -66,15 +66,15 @@ You can find some further To-do lists here:
<b>Driver specific To-Do lists:</b>
</p>
<ul>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<b>LLVMpipe</b></a> - Software driver using LLVM for runtime code generation.</li>
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo">
<li><a href="https://dri.freedesktop.org/wiki/RadeonsiToDo">
<b>radeonsi</b></a> - Driver for AMD Southern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo">
<li><a href="https://dri.freedesktop.org/wiki/R600ToDo">
<b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo">
<li><a href="https://dri.freedesktop.org/wiki/R300ToDo">
<b>r300g</b></a> - Driver for ATI R300 - R500.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<b>i915g</b></a> - Driver for Intel i915/i945.</li>
</ul>
......
......@@ -168,7 +168,7 @@ This is a bug-fix release.
</p>
<p>
Mesa demos 8.3.0 is also released.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.3.0/">ftp.freedesktop.org/pub/mesa/demos/8.3.0/</a>.
</p>
......@@ -483,7 +483,7 @@ This is a bug-fix release.
<p>
Mesa demos 8.2.0 is released.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.2.0/">ftp.freedesktop.org/pub/mesa/demos/8.2.0/</a>.
</p>
......@@ -662,7 +662,7 @@ This is a bug fix release.
<p>
Mesa demos 8.1.0 is released.
See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
See the <a href="https://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
</p>
......@@ -1358,7 +1358,7 @@ and primarily just incorporates bug fixes.
<h2>December 28, 2003</h2>
<p>
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org">
The Mesa CVS server has been moved to <a href="https://www.freedesktop.org">
freedesktop.org</a> because of problems with SourceForge's anonymous
CVS service.
</p>
......@@ -1930,7 +1930,7 @@ Here's what's new:</p>
</pre>
<h2>March 23, 2000</h2>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="https://sourceforge.net/project/showfiles.php?group_id=3">https://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
<p>Here's what's changed:</p>
......@@ -1978,7 +1978,7 @@ After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
<h2>December 17, 1999</h2>
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
can be found at <a href="https://slashdot.org/interviews/99/12/17/0927212.shtml">https://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
<h2>December 14, 1999</h2>
<p>Mesa 3.1 is released!</p>
......@@ -2012,7 +2012,7 @@ BOF meeting is now available.</p>
<p>-Brian</p>
<h2>August 14, 1999</h2>
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> is having
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> is having
technical problems due to hardware failures at VA Linux systems. The Mac pages,
ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>-Brian</p>
......@@ -2021,9 +2021,9 @@ ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
<h2>June 2, 1999</h2>
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
<p><a href="https://www.nvidia.com/">nVidia</a> has released some Linux binaries for
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
based on Mesa 3.0. They can be downloaded from <code>http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
based on Mesa 3.0. They can be downloaded from <code>https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
<h2>May 24, 1999</h2>
<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
......@@ -2071,11 +2071,11 @@ grateful.
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
<h2>February 16, 1999</h2>
<p><a href="http://www.sgi.com/">SGI</a> releases its
<a href="http://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<p><a href="https://www.sgi.com/">SGI</a> releases its
<a href="https://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<h2>January 22, 1999</h2>
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> established</p>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> established</p>
</div>
</body>
......
......@@ -71,7 +71,7 @@ you think you've spotted a bug let developers know by filing a
<ul>
<li><a href="http://www.python.org/">Python</a> - Python is required.
<li><a href="https://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
......
......@@ -18,17 +18,17 @@
<p>
The Mesa project began as an open-source implementation of the
<a href="http://www.opengl.org/">OpenGL</a> specification -
<a href="https://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Over the years the project has grown to implement more graphics APIs,
including
<a href="http://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
<a href="http://www.khronos.org/opencl/">OpenCL</a>,
<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
<a href="https://www.khronos.org/opencl/">OpenCL</a>,
<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a> and
<a href="http://www.khronos.org/vulkan/">Vulkan</a>.
<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
</p>
<p>
......@@ -39,8 +39,8 @@ acceleration for modern GPUs.
<p>
Mesa ties into several other open-source projects: the
<a href="http://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="http://x.org">X.org</a> to
<a href="https://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="https://x.org">X.org</a> to
provide OpenGL support on Linux, FreeBSD and other operating
systems.
</p>
......@@ -94,7 +94,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
......@@ -151,7 +151,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
......@@ -279,7 +279,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
<a href="http://www.opengl.org/documentation/spec.html">
<a href="https://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>
......
......@@ -18,10 +18,10 @@
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="http://www.opengl.org/">OpenGL</a>.*
that of <a href="https://www.opengl.org/">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="http://www.sgi.com/">Silicon Graphics,
href="https://www.sgi.com/">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
......@@ -36,7 +36,7 @@ library</em>. <br>
</p>
<p>
* OpenGL is a trademark of <a href="http://www.sgi.com/"
* OpenGL is a trademark of <a href="https://www.sgi.com/"
>Silicon Graphics Incorporated</a>.
</p>
......
......@@ -21,23 +21,23 @@
</p>
<ul>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
- intended for end-users of Mesa and DRI drivers. Newbie questions are OK,
but please try the general OpenGL resources and Mesa/DRI documentation first.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
- for Mesa, Gallium and DRI development
discussion. Not for beginners.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
- relays git check-in messages (for developers).
In general, people should not post to this list.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
- announcements of new Mesa
versions are sent to this list. Very low traffic.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
- for Piglit (OpenGL driver testing framework) discussion.</p>
</li>
</ul>
......@@ -56,22 +56,22 @@ Follow the links above for list archives.
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="http://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
<a href="https://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
</p>
<h1>IRC</h1>
<p>join <a href="irc://chat.freenode.net#dri-devel">#dri-devel channel</a>
on <a href="http://webchat.freenode.net/">irc.freenode.net</a>
on <a href="https://webchat.freenode.net/">irc.freenode.net</a>
</p>
......@@ -82,7 +82,7 @@ Here are some other OpenGL-related forums you might find useful:
</p>
<ul>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi">OpenGL discussion forums</a>
<li><a href="https://www.opengl.org/discussion_boards/">OpenGL discussion forums</a>
at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>
......
......@@ -165,8 +165,8 @@ any OpenGL drivers):
<li><p>load this registry settings:</p>
<pre>REGEDIT4
; http://technet.microsoft.com/en-us/library/cc749368.aspx
; http://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
; https://technet.microsoft.com/en-us/library/cc749368.aspx
; https://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
"DLL"="mesadrv.dll"
"DriverVersion"=dword:00000001
......@@ -195,7 +195,7 @@ that no tail call optimizations are done by gcc.
<h2>Linux perf integration</h2>
<p>
On Linux, it is possible to have symbol resolution of JIT code with <a href="http://perf.wiki.kernel.org/">Linux perf</a>:
On Linux, it is possible to have symbol resolution of JIT code with <a href="https://perf.wiki.kernel.org/">Linux perf</a>:
</p>
<pre>
......@@ -211,7 +211,7 @@ the generated code annotated with the samples.
</p>
<p>You can obtain a call graph via
<a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#linux_perf">Gprof2Dot</a>.</p>
<a href="https://github.com/jrfonseca/gprof2dot#linux-perf">Gprof2Dot</a>.</p>
<h1>Unit testing</h1>
......@@ -253,7 +253,7 @@ for posterior analysis, e.g.:
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
<a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
</li>
</ul>
......@@ -264,18 +264,18 @@ for posterior analysis, e.g.:
<li>
<p>Rasterization</p>
<ul>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="https://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
<li><a href="https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
......@@ -294,21 +294,21 @@ for posterior analysis, e.g.:
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
<li><a href="https://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
<li><a href="https://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
<li><a href="https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="https://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>
......
......@@ -17,8 +17,8 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
OpenGL ES can be found at <a href="https://www.khronos.org/opengles/">
https://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
......
......@@ -27,5 +27,5 @@ ARB_texture_float:
enable this extension.
[1] http://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] http://www.opengl.org/registry/specs/ARB/texture_float.txt
[1] https://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] https://www.opengl.org/registry/specs/ARB/texture_float.txt
......@@ -45,7 +45,7 @@ Multiple filters can be used together.
<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
These are basic filters for easy testing of the PP queue.
<li>pp_jimenezmlaa, pp_jimenezmlaa_color -
<a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
<a href="https://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
is a morphological antialiasing filter.
The two versions use depth and color data, respectively.
Which works better depends on the app - depth will not blur text, but it will
......
......@@ -57,7 +57,7 @@ copy texturing).
<li>New Intel i965 DRI driver
<li>New <code>minstall</code> script to replace normal install program
<li>Faster fragment program execution in software
<li>Added (or fixed) support for <a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">
<li>Added (or fixed) support for <a href="https://www.khronos.org/registry/OpenGL/extensions/SGI/GLX_SGI_make_current_read.txt">
GLX_SGI_make_current_read</a> to the following drivers:
<ul>
<li>radeon</li>
......
......@@ -226,7 +226,7 @@ did not exist in the 7.10 release series at all.</p>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36086">Bug 36086</a> - [wine] Segfault r300_resource_copy_region with some wine apps and RADEON_HYPERZ</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36182">Bug 36182</a> - Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36182">Bug 36182</a> - Game Trine from https://www.humblebundle.com/ needs ATI_draw_buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36268">Bug 36268</a> - [r300g, bisected] minor flickering in Unigine Sanctuary</li>
......
......@@ -90,7 +90,7 @@ The two supported build methods are now autoconf/automake and SCons.
<li>Removed support for GL_ARB_shadow_ambient extension</li>
<li>Removed Gallium3D - nvfx driver (use nv30 instead)</li>
<li>
libGLU has been moved into its own repository, found at <a href="http://cgit.freedesktop.org/mesa/glu/">http://cgit.freedesktop.org/mesa/glu/</a>
libGLU has been moved into its own repository, found at <a href="https://cgit.freedesktop.org/mesa/glu/">https://cgit.freedesktop.org/mesa/glu/</a>
</li>
</ul>
......
......@@ -68,9 +68,9 @@ b1ae5a4d9255953980bc9254f5323420 MesaLib-9.1.2.zip
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62434">Bug 62434</a> - [bisected] 3284.073] (EE) AIGLX error: dlopen of /usr/lib/xorg/modules/dri/r600_dri.so failed (/usr/lib/libllvmradeon9.2.0.so: undefined symbol: lp_build_tgsi_intrinsic)</li>
<li><a href="http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437">Debian bug #349437</a> - mesa - FTBFS: error: 'IEEE_ONE' undeclared</li>
<li><a href="https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437">Debian bug #349437</a> - mesa - FTBFS: error: 'IEEE_ONE' undeclared</li>
<li><a href="http://bugzilla.redhat.com/show_bug.cgi?id=918661">Redhat bug #918661</a> - crash in routine Avogadro UI manipulation</li>
<li><a href="https://bugzilla.redhat.com/show_bug.cgi?id=918661">Redhat bug #918661</a> - crash in routine Avogadro UI manipulation</li>
</ul>
......
......@@ -17,13 +17,13 @@
<h1>Code Repository</h1>
<p>
Mesa uses <a href="http://git-scm.com">git</a>
Mesa uses <a href="https://git-scm.com">git</a>
as its source code management system.
</p>
<p>
The master git repository is hosted on
<a href="http://www.freedesktop.org">freedesktop.org</a>.
<a href="https://www.freedesktop.org">freedesktop.org</a>.
</p>
<p>
......@@ -35,9 +35,9 @@ You may access the repository either as an
<p>
You may also
<a href="http://cgit.freedesktop.org/mesa/mesa/"
<a href="https://cgit.freedesktop.org/mesa/mesa/"
>browse the main Mesa git repository</a> and the
<a href="http://cgit.freedesktop.org/mesa/demos"
<a href="https://cgit.freedesktop.org/mesa/demos"
>Mesa demos and tests git repository</a>.
</p>
......@@ -73,7 +73,7 @@ follow this procedure:
</p>
<ol>
<li>Subscribe to the
<a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
mailing list.
<li>Start contributing to the project by
<a href="submittingpatches.html" target="_parent">submitting patches</a> to
......@@ -92,7 +92,7 @@ only if they're being supervised by another Mesa developer at the same
organization and planning to work in a limited area of the code or on a
separate branch.
<li>To apply for an account, follow
<a href="http://www.freedesktop.org/wiki/AccountRequests">these directions</a>.
<a href="https://www.freedesktop.org/wiki/AccountRequests">these directions</a>.
It's also appreciated if you briefly describe what you intend to do (work
on a particular driver, add a new extension, etc.) in the bugzilla record.
</ol>
......@@ -121,7 +121,7 @@ Once your account is established:
<h2>Windows Users</h2>
<p>
If you're <a href="http://git.wiki.kernel.org/index.php/WindowsInstall">
If you're <a href="https://git.wiki.kernel.org/index.php/WindowsInstall">
using git on Windows</a> you'll want to enable automatic CR/LF conversion in
your local copy of the repository:
</p>
......@@ -235,7 +235,7 @@ If you want the rebase action to be the default action, then
git config --global branch.autosetuprebase=always
</pre>
<p>
See <a href="http://www.eecs.harvard.edu/~cduan/technical/git/">Understanding Git Conceptually</a> for a fairly clear explanation about all of this.
See <a href="https://www.eecs.harvard.edu/~cduan/technical/git/">Understanding Git Conceptually</a> for a fairly clear explanation about all of this.
</p>
</ol>
......
......@@ -18,7 +18,7 @@
<p>
This page describes the features and status of Mesa's support for the
<a href="http://opengl.org/documentation/glsl/">
<a href="https://opengl.org/documentation/glsl/">
OpenGL Shading Language</a>.
</p>
......@@ -222,7 +222,7 @@ regressions.
</p>
<p>
The <a href="http://piglit.freedesktop.org/">Piglit</a> project
The <a href="https://piglit.freedesktop.org/">Piglit</a> project
has many GLSL tests.
</p>
......
......@@ -31,7 +31,7 @@ the <code>doxygen</code> directory and run <code>make</code>.
<p>
For an example of Doxygen usage in Mesa, see a recent source file
such as <a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/bufferobj.c">bufferobj.c</a>.
such as <a href="https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/bufferobj.c">bufferobj.c</a>.
</p>
......
......@@ -76,9 +76,9 @@ Overview
References:
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
https://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
https://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
https://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm