Commit 1b1bb6ee authored by Dylan Baker's avatar Dylan Baker

make: Don't traverse backwards through include directories.

Traversing back through includes is bad idea and should be avoided.
In the case here - indirect_size.h is located in the build directory
$(top_builddir)/src/glx/.

v3: - Update commit message with message provided by Emil
Signed-off-by: default avatarDylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: default avatarEmil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt's avatarEric Anholt <eric@anholt.net>
parent e5866af1
......@@ -5,6 +5,7 @@ AM_CPPFLAGS = \
-I$(top_srcdir)/src \
-I$(top_srcdir)/src/mapi \
-I$(top_srcdir)/src/mesa \
-I$(top_builddir)/src/glx \
-I$(top_srcdir)/src/glx \
-I$(top_srcdir)/include \
-I$(top_srcdir)/include/GL/internal \
......
......@@ -36,7 +36,7 @@
#include <gtest/gtest.h>
#include <GL/gl.h>
extern "C" {
#include "../indirect_size.h"
#include "indirect_size.h"
}
TEST(ValidEnumSizes, CallLists)
......
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